- Joined
- Aug 31, 2014
- Messages
- 137
Nature Of War
Created by FireBlasts
Map Info:
"Back in the Dark days past there once was a war between to castles nether was strong enough to destroy each other till YOU came along with your warriors from other lands let us conquer them together or die trying".
Castle fight Style Map aos
I will add more heros to the races as time goes past
Features:
Some else stuff about map:
Heros do not gain there first two abilitys intill level 2.
Screenshots and Videos:
Image Description:
later on I will have screenshots
Image Description:
later on I will have screenshots
Image Description:
later on I will have screenshots
Image Description:
later on I will have screenshots
Change Log:
Added:
Removed:
Fixed:
Changed:
Added:
Removed:
Fixed:
Changed:
Added:
Removed:
Fixed:
Changed:
Credits:
Special Thanks:
Models:
Skins:
Icons:
Tutorials/Systems:
Loading Screen/Map Preview Image:
Other:
Author's notes:
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[/center][/box]
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
"Back in the Dark days past there once was a war between to castles nether was strong enough to destroy each other till YOU came along with your warriors from other lands let us conquer them together or die trying".
Hello there I am currently developing a Castle Fight style of map. But with AI controlled hero's with GUI enhanced skills, new units, and much more when I get to it. suggest some races and I will take in concentrations them all hero's will be bound to the builder you pick. So if you pick demon builder your get a demon hero just an example of what could come.
Screenshots will come when I get more of the work done on terrain as of right now it is mainly dirt.
As time goes by I will also a
Created by FireBlasts
Map Info:
"Back in the Dark days past there once was a war between to castles nether was strong enough to destroy each other till YOU came along with your warriors from other lands let us conquer them together or die trying".
Castle fight Style Map aos
I will add more heros to the races as time goes past
Features:
- Custom Heros
- Gui Enanced Abilitys
- 4vs4
- AI Controlled heros
- Progression
- units
- heros
- triggers
- spell sets
- terrain
Some else stuff about map:
Heros do not gain there first two abilitys intill level 2.
Athena Grace
"Once she had a family of her own but the cursed attacks of the kingdoms war left her family burned and hanged. So she picked up her bow and arrows and left for the other kingdom and will fight for what she believes in.
she uses force not mana she gains no intectal
Starting stats
Agi 20
Str 15
Int 1
Stats Per level
Agi Per Level 1.40
Str Per Level 0.80
Int Per Level 0.00
Spells Set
Magical Arrows
Manna cost 100 always
When active she has a random chance to change her arrows from normal to fire, frost, or toxic arrows each with there very own effect lasts 15 seconds . These arrows cost no mana.
Freezing Arrows
Slows the attacked targets attack speed by 0.10X Level of ability. Does 2.50 extra Damage + 2.50 Per Level, Lasts 3+1 per level seconds on hero's and lasts 5 on creeps.
Flaming Arrows
Adds An extra 5+5 per level to the ranger attack.
Toxic Arrows
Deals 1 extra + 1 Per level and 5 damge per second + per level lasts 10 seconds on all units.
Kill Shot
Shoots a Deadly Arrow at the target for 100+100 per level stunning the unit for 2 seconds 1 for hero's. Can only be used on units below 50% heath
Mult shot
Uses 30 forcus to shoot 3 arrows at the closes targets. for 20+20 per level damage each.
ult
Marked For Death
costs 30 forcus
Marks a target for death causing the units to lose 7 armor and allowing the unit to be kill shot while above 50% lasts 10 seconds on hero and 30 on all other units.
she uses force not mana she gains no intectal
Starting stats
Agi 20
Str 15
Int 1
Stats Per level
Agi Per Level 1.40
Str Per Level 0.80
Int Per Level 0.00
Spells Set
Magical Arrows
Manna cost 100 always
When active she has a random chance to change her arrows from normal to fire, frost, or toxic arrows each with there very own effect lasts 15 seconds . These arrows cost no mana.
Freezing Arrows
Slows the attacked targets attack speed by 0.10X Level of ability. Does 2.50 extra Damage + 2.50 Per Level, Lasts 3+1 per level seconds on hero's and lasts 5 on creeps.
Flaming Arrows
Adds An extra 5+5 per level to the ranger attack.
Toxic Arrows
Deals 1 extra + 1 Per level and 5 damge per second + per level lasts 10 seconds on all units.
Kill Shot
Shoots a Deadly Arrow at the target for 100+100 per level stunning the unit for 2 seconds 1 for hero's. Can only be used on units below 50% heath
Mult shot
Uses 30 forcus to shoot 3 arrows at the closes targets. for 20+20 per level damage each.
ult
Marked For Death
costs 30 forcus
Marks a target for death causing the units to lose 7 armor and allowing the unit to be kill shot while above 50% lasts 10 seconds on hero and 30 on all other units.
Screenshots and Videos:
Image Description:
later on I will have screenshots

Image Description:
later on I will have screenshots

Image Description:
later on I will have screenshots

Image Description:
later on I will have screenshots
Change Log:
Added:
- Added Human And their hero grace
Removed:
- nothing
Fixed:
- nothing to fix yet
Changed:
- nothing to change yet
Added:
- no verison yet one will be avaible when I release a beta verison
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Removed:
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Fixed:
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Changed:
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Added:
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Removed:
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Fixed:
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Changed:
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Credits:
Special Thanks:
- to Blizzard
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Models:
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Skins:
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Icons:
- xxxxxxxxxx
- xxxxxxxxxx
- xxxxxxxxxx
Tutorials/Systems:
- xxxxxxxxxx
- xxxxxxxxxx
- xxxxxxxxxx
Loading Screen/Map Preview Image:
- xxxxxxxxxx
- xxxxxxxxxx
- xxxxxxxxxx
Other:
- xxxxxxxxxx
- xxxxxxxxxx
- xxxxxxxxxx
Author's notes:
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[/center][/box]
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
"Back in the Dark days past there once was a war between to castles nether was strong enough to destroy each other till YOU came along with your warriors from other lands let us conquer them together or die trying".
Hello there I am currently developing a Castle Fight style of map. But with AI controlled hero's with GUI enhanced skills, new units, and much more when I get to it. suggest some races and I will take in concentrations them all hero's will be bound to the builder you pick. So if you pick demon builder your get a demon hero just an example of what could come.
Screenshots will come when I get more of the work done on terrain as of right now it is mainly dirt.
As time goes by I will also a
Last edited: