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My Escape

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Aug 4, 2008
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Hello guys, im new at mapping but I am making an escape, I dont know if it is cool or boring.Im posting here to you guys, beta testers, find some bugs if there is one, tell me all the leaks (if possible) and what should be added, removed or improved.

(The escape isnt complete at all)
 

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Wow, I can infer from this map that you played my Tutorial Escape and took over some ideas ;)

Well, so far the map is not bad. I couldn't get any further than the beginning because one windrider chases and kills me instantly if I try to get through. You should Pause them when they are not in use.

Another point is, that you could make the terrain has more highlights. Maybe you could use 2 or 3 kinds for the terrain (which kills you of course) to make it look more eyecandy.

Another point is, that you should give this escape a proper name, not only "My Escape".

Also, I recommend to instantly order those patrolling demons to go back when they reached their point. Don't make them wait there for a few moments.

The worker which just stood there made my escaper want to attack him and run to him. So he rans over the terrain and dies. I dunno the workers function, but you should add locust to him.
 
It looks nice, but i had same problem with the windrider.

I will play the map when you are finisched :)
 
Yes, Dingo, I played your map and was pretty cool, but yours checkpoints are so fars of each other.
I removed the peasant and we are not going to have problem with the windrider anymore.
Dingo, the escape name isnt My Escape, I just dont have a name for it yet.
I DUNNO why the units arent patrolling correct, they are pausing and I dont know why!Do you know how to fix that?
I will add more highlights when I have more time =)
Map Updated.
 
I DUNNO why the units arent patrolling correct, they are pausing and I dont know why!Do you know how to fix that?

If you really gave them the order to patrol, there might be the mistake. You could probably avoid that by ordering them via the trigger editor. Make them walk into a rect what causes a triggered action so they walk into another rect.
 
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