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multishot spell cant get it to work

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Level 8
Joined
Oct 3, 2004
Messages
101
well, i tried everything and did everything i was told
i installed the caster system on my map correctly, i did every step in it, and i didnt miss anything in the installation of the multi shot.
when i enter my map, and use it, it just shoots an arrow without splitting it into two..

what's wrong?! please help, i really need multishot on my map..
 
Level 7
Joined
Apr 25, 2004
Messages
241
I don't know how to fix that but there is an alternative. Just make a new spell from Barrage, change the tragets to allow ground targets, fix the number of projectiles, and where is says damage, put 0 (this way no damage is added)
 
Level 2
Joined
Sep 11, 2004
Messages
15
Try basing the spell off flurry of arrows(the warden spell) ...and just change the projectile art... you will find it much easier to do and the spell has alot of potential. :p

hope this helps
 
Level 2
Joined
Oct 12, 2004
Messages
11
it sure sounds like what he needs to me...there's a "maximum number of targets" with fan of knives, just change projectile art to arrows..and voila, arrows shoot a certain number of targets...seems reasonable to me...
 
Level 8
Joined
Oct 3, 2004
Messages
101
apparently i was kinda nooby and i didnt put the dummy model hehe
it worked but this spell has a HUGE bug, the missile speed cant be changed, its around 700 permanently
i tried everything

as for the fan of knives, it worked, but it doesnt do an attack animation

i tried to put an animation name "spell, attack" and "attack", he shows the attack move but the arrows are shooting first before he even starts his attack animation..

any other ideas for multishot till vexorian fixes it?
heh
 
Level 11
Joined
Jul 20, 2004
Messages
2,760
Announce Vexorian about the bug if you haven't already done that. Though I'm pretty sure that you can change the speed. Are the dummy units the arrows themselves? If so, change their movement speed. And if not and it uses a spell, I'm pretty sure that it's not the main spell that uses the missile speed. Probably the spell the dummy units have. And if not, check the trigger. Even if it is in JASS, you should find a 700 value somewhere if he used it.
 
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