ok then....
test
Events
Conditions
Actions
Game - Display to (All players) the text: Countdown Started
Countdown Timer - Start Roundwindow as a Repeating timer that will expire in 60.00 seconds
Set Roundwindow = (Last started timer)
Countdown Timer - Create a timer window for (Last started timer) with title Enemy Wave In...
next trigger.....
timer expires
Events
Map initialization
Conditions
Actions
Set lvl_num = 0
Set lvl_num = 1
Set unit_type[1] = Soldier
Set unit_type_var_2[1] = Giant
Set Unit_type_var_3[1] = Bomb Straper
Set Unit_amount[1] = 3
Set Unit_Amount_var_2[1] = 1
Set Unit_Amount_Var_3[1] = 1
Set lvl_num = 2
Set unit_type[2] = Soldier
Set Unit_type_var_3[2] = Bomb Straper
Set unit_type_var_2[2] = Giant
Set Unit_amount[2] = 2
Set Unit_Amount_var_2[2] = 1
Set Unit_Amount_Var_3[2] = 3
Set lvl_num = 3
Set unit_type[3] = Soldier
Set unit_type_var_2[3] = Giant
Set Unit_type_var_3[3] = Bomb Straper
Set Unit_amount[3] = 2
Set Unit_Amount_var_2[3] = 4
Set Unit_Amount_Var_3[3] = 4
next trigger.........
spawn
Events
Map initialization
Conditions
Actions
Set location_var[1] = (Random point in Region 002 <gen>)
Set location_var[2] = (Random point in Region 002 <gen>)
Set location_var[3] = (Random point in Region 002 <gen>)
Set location_var[4] = (Random point in Region 002 <gen>)
Set location_var[5] = (Random point in Region 002 <gen>)
Set location_var[6] = (Random point in Region 002 <gen>)
Set location_var[7] = (Random point in Region 002 <gen>)
Set location_var[8] = (Random point in Region 002 <gen>)
and the last trigger.....
Untitled Trigger 004
Events
Time - Roundwindow expires
Conditions
Actions
Set lvl_num = (lvl_num + 1)
For each (Integer A) from 1 to Unit_amount[lvl_num], do (Actions)
Loop - Actions
Set incrementx = 1
Set incrementy = 1
For each (Integer B) from 1 to 4, do (Actions)
Loop - Actions
Unit - Create 1 unit_type[lvl_num] for Player 12 (Brown) at location_var[incrementy] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Unit - Create 1 unit_type[lvl_num] for Player 12 (Brown) at location_var[(incrementy + 1)] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Set incrementx = (incrementx + 1)
Set incrementy = (incrementy + 2)
Wait 0.75 seconds
For each (Integer A) from 1 to Unit_Amount_Var_3[lvl_num], do (Actions)
Loop - Actions
Set incrementx = 1
Set incrementy = 1
For each (Integer B) from 1 to 4, do (Actions)
Loop - Actions
Unit - Create 1 Unit_type_var_3[lvl_num] for Player 12 (Brown) at location_var[incrementy] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Unit - Create 1 Unit_type_var_3[lvl_num] for Player 12 (Brown) at location_var[(incrementy + 1)] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Set incrementx = (incrementx + 1)
Set incrementy = (incrementy + 2)
Wait 0.75 seconds
For each (Integer A) from 1 to Unit_Amount_Var_3[lvl_num], do (Actions)
Loop - Actions
Set incrementx = 1
Set incrementy = 1
For each (Integer B) from 1 to 4, do (Actions)
Loop - Actions
Unit - Create 1 Unit_type_var_3[lvl_num] for Player 12 (Brown) at location_var[incrementy] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Unit - Create 1 Unit_type_var_3[lvl_num] for Player 12 (Brown) at location_var[(incrementy + 1)] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Set incrementx = (incrementx + 1)
Set incrementy = (incrementy + 2)
Wait 0.75 seconds
For each (Integer A) from 1 to Unit_Amount_var_2[lvl_num], do (Actions)
Loop - Actions
Set incrementx = 1
Set incrementy = 1
For each (Integer B) from 1 to 4, do (Actions)
Loop - Actions
Unit - Create 1 unit_type_var_2[lvl_num] for Player 12 (Brown) at location_var[incrementy] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Unit - Create 1 unit_type_var_2[lvl_num] for Player 12 (Brown) at location_var[(incrementy + 1)] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of (Playable map area))
Set incrementx = (incrementx + 1)
Set incrementy = 1
i hope i did it right....