- Joined
- Jan 11, 2018
- Messages
- 23
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RaceSelect
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Events
- Unit - A unit Finishes an upgrade
- Conditions
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Actions
- Set PlayerNumber = (Player number of (Owner of (Triggering unit)))
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For each (Integer A) from 1 to 4, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Triggering unit)) Equal to RaceType[(Integer A)]
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Then - Actions
- Unit - Create 1 BattlefieldHQType[(Integer A)] for (Player(PlayerNumber)) at (Center of PlayerStartBattlefield[PlayerNumber]) facing Default building facing degrees
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Unit Group - Pick every unit in (Units in PlayerStart[PlayerNumber] matching ((Unit-type of (Matching unit)) Equal to Building Foundation)) and do (Actions)
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Loop - Actions
- Unit - Replace (Picked unit) with a FoundationType[(Integer A)] using The new unit's max life and mana
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Loop - Actions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events