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Minimap-PingX

Edited original minimap ping, icons are from game-icons.net. Free to use or edit.
There're 8 pings each having minimap-size and unit-size, but should be created by sprite or unit or special effect.
Can not simply replace original minimap ping! Or its color will be buggy.
严禁商用,违者必究


Keywords:
minimap, ping
Previews
Contents

Minimap-PingX-Attack (Model)

Minimap-PingX-Defend (Model)

Minimap-PingX-EnemyVision (Model)

Minimap-PingX-NeedVision (Model)

Minimap-PingX-Caution (Model)

Minimap-PingX-Danger (Model)

Minimap-PingX-Missing (Model)

Minimap-PingX-OnMyWay (Model)

Minimap-PingX.blp (Texture)

Reviews
stan0033
Looks good and could be useful Review accepted by Footman16
Amazing and useful.. we should have this in the actual game.

How do you implement this in game though?
--For minimap it's created by a SPRITE Frame, then call BlzFrameSetSpriteAnimate to play animation.
--For ping unit, simply create a unit with locust ability, allowing it shown in invisible area. If you need to hide it from enemy players, asynchronously call BlzSetUnitSkin( or maybe other methods) to change unit's model so it becomes invisible on enemy players' clients.

And glad you like it. I'm still thinking if there's a better way to implement... So far I have to play models' animation manually. Maybe people could find out if something wrong about these models?
 
--For minimap it's created by a SPRITE Frame, then call BlzFrameSetSpriteAnimate to play animation.
--For ping unit, simply create a unit with locust ability, allowing it shown in invisible area. If you need to hide it from enemy players, asynchronously call BlzSetUnitSkin( or maybe other methods) to change unit's model so it becomes invisible on enemy players' clients.

And glad you like it. I'm still thinking if there's a better way to implement... So far I have to play models' animation manually. Maybe people could find out if something wrong about these models?
Hmm im sure there can be a way through triggers or something but not sure.. Could be something nice for melee maps also.
 
Amazing and useful.. we should have this in the actual game.

How do you implement this in game though?
If you wanted to do it like it is in HotS/LoL then, there's a way to track cursor position from with triggers.
Create an overlay frame that appears anytime someone pings and shows them the ping directions
I assume use normal ping then see which direction the cursor when 0.25 seconds later.

Or another option would probably be to just use triggers to keybind the other kinds of pings.
 
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