- Joined
- Dec 18, 2004
- Messages
- 148
Hello i have started to make a Mechassault type game for Warcraft, i can't do it by my self so i am asking for anyone to halp me do the following:
Triggerer (need 2-3 (1 must be very good and know jass))
Modler (2-5)
landscape (2-3)(This includes cinamatics)
What i have done so far is the script for makeing the gun shots and missles come out of the units but i need a collision for it.
after that i need a movement system that alows you to move you camera up and down, this will make changes needed in the gun trigger so it can shoot up in the air.(might not need changes)
then every thing else is easy like multiboards and win/defeat triggers and so on...
Now this is just for Bnet so i would only need a few models:
Mechs:15-16 diffrent types.
Tanks:1 diffrent types.
Battle armor:2 diffrent types.
Foot Units:2 diffrent types.
Buildings:5-10 diffrent types.
Total: 25 - 31 models.
For campaign:
Mechs:15-20 diffrent types.
Tanks:2-5 diffrent types.
Battle armor:2 diffrent types.
Foot Units:2 diffrent types.
Buildings:10-15 diffrent types.
Walls 11-11 diffrent types.
Bosses:2-5 diffrent types.
Total: 44 - 60 models.
If you want to join just P.M. me or post a reply here.
Whats finished:
Fireing Wepons System: 75%(need to make camera view movable and shoot guns/missles up or down)
Collision System:85% (it is now working, but it needs a few agustments)
Abilitys
Jump jets: No
System hacking: No
Vehicles
VTOL: No (campaign only(thinking about bnet))
In and Out of Things: No (after i get movement system done)
Destroyable Buildings System: cancled! just makeing buildings have animations.
Models compleated:
BNet.: 0 of 25-30
Campaign: 0 of 44-60
Triggerer (need 2-3 (1 must be very good and know jass))
Modler (2-5)
landscape (2-3)(This includes cinamatics)
What i have done so far is the script for makeing the gun shots and missles come out of the units but i need a collision for it.
after that i need a movement system that alows you to move you camera up and down, this will make changes needed in the gun trigger so it can shoot up in the air.(might not need changes)
then every thing else is easy like multiboards and win/defeat triggers and so on...
Now this is just for Bnet so i would only need a few models:
Mechs:15-16 diffrent types.
Tanks:1 diffrent types.
Battle armor:2 diffrent types.
Foot Units:2 diffrent types.
Buildings:5-10 diffrent types.
Total: 25 - 31 models.
For campaign:
Mechs:15-20 diffrent types.
Tanks:2-5 diffrent types.
Battle armor:2 diffrent types.
Foot Units:2 diffrent types.
Buildings:10-15 diffrent types.
Walls 11-11 diffrent types.
Bosses:2-5 diffrent types.
Total: 44 - 60 models.
If you want to join just P.M. me or post a reply here.
Whats finished:
Fireing Wepons System: 75%(need to make camera view movable and shoot guns/missles up or down)
Collision System:85% (it is now working, but it needs a few agustments)
Abilitys
Jump jets: No
System hacking: No
Vehicles
VTOL: No (campaign only(thinking about bnet))
In and Out of Things: No (after i get movement system done)
Destroyable Buildings System: cancled! just makeing buildings have animations.
Models compleated:
BNet.: 0 of 25-30
Campaign: 0 of 44-60