- Joined
- Aug 24, 2010
- Messages
- 133
im trying to make dark conversion a aoe effect
but for some reason its not working properly
ive made sure the dummy has mana and vision
and there shouldnt be a problem with base order id
here my triggers
but for some reason its not working properly
ive made sure the dummy has mana and vision
and there shouldnt be a problem with base order id
here my triggers
-
dark conversion
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Dark Conversion (custom)
-
-
Actions
-
Set temp_point = (Target point of ability being cast)
-
Unit Group - Pick every unit in (Units within (400.00 + (100.00 x (Real((Level of Dark Conversion (custom) for hero_picks[(Player number of (Triggering player))]))))) of temp_point) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Picked unit) is A Hero) Equal to False
-
((Picked unit) is Mechanical) Equal to False
-
((Picked unit) is An Ancient) Equal to False
-
((Picked unit) is Magic Immune) Equal to False
-
((Picked unit) belongs to an ally of (Owner of (Triggering unit))) Equal to False
-
-
Then - Actions
-
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at temp_point facing Default building facing degrees
-
Unit - Add Dark Conversion (Malganis, Fast) to (Last created unit)
-
Unit - Set level of Dark Conversion (Malganis, Fast) for (Last created unit) to (Level of Dark Conversion (custom) for hero_picks[(Player number of (Triggering player))])
-
Unit - Order (Last created unit) to Special Miscellaneous - Dark Conversion (Fast) (Picked unit)
-
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
-
-
Else - Actions
-
-
Custom script: call RemoveLocation (udg_temp_point)
-
-
-
-