1. Make sure you have updated your WarCraft III TFT client. This site only supports the lattest version of the game and importing models in the editor requires TFT expansion.
2. Import all files the model needs, this includes the main model file itself and all required textures (some models use native textures which will not need to be imported).
3. Change the paths of all textures the model use to the appropiate paths (as the models themseves are set to look for the textures at a certain path). Be warned that these paths may be case sensistive so make sure you enter them exactly as specified for the model.
4. Save the map fully, and close WorldEditor program (not just the map, the whole program).
5. Open the map file (this is usually done by double clicking the map archive file which passes the appropiate commands to the WorldEdit program). Alternativly you can open the WorldEdit from the install path as long as you do not load a default map.
6. Use the models as intended.
7. The models should appear ingame and in the editor. If they only appear ingame then fall back to step 4.
If the model still does not work. You are eithor entering the path incorrectly (recheck path names and make sure you are referencing the path correctly) or the model is curropt. If the model is curropt please make others aware and possibly contact a model section moderator.
Be aware that when referencing a model path in JASS you will need to specify 2 slashes ("\\") instead of 1.