- Joined
- Jun 27, 2010
- Messages
- 3,253
Demonic circle:
cast 1: puts demonic circle at the position of the warlock.
cast 2: teleports the warlock at the demonic circle.
Note: the spell is not meant to be MUI.
cast 1: puts demonic circle at the position of the warlock.
cast 2: teleports the warlock at the demonic circle.
Note: the spell is not meant to be MUI.
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Demonic Circle
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Demonic Circle (Warlock)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Warlock_DC_CanTel Equal to False
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Then - Actions
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Set Units_CheckGr[7] = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Warlock))
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Unit Group - Pick every unit in Units_CheckGr[7] and do (Actions)
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Loop - Actions
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Set Warlock_DC_Loc = (Position of (Picked unit))
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Special Effect - Create a special effect at Warlock_DC_Loc using Abilities\Spells\Human\MassTeleport\MassTeleportTo.mdl
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Set Warlock_DC_Effect = (Last created special effect)
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Custom script: call DestroyGroup(udg_Units_CheckGr[7])
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Set Warlock_DC_CanTel = True
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Warlock_DC_CanTel Equal to False
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Then - Actions
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Set Units_CheckGr[7] = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Warlock))
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Unit Group - Pick every unit in Units_CheckGr[7] and do (Actions)
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Loop - Actions
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Unit - Move (Picked unit) instantly to Warlock_DC_Loc
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Camera - Pan camera for (Owner of (Picked unit)) to Warlock_DC_Loc over 0.00 seconds
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Custom script: call DestroyGroup(udg_Units_CheckGr[7])
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Special Effect - Destroy Warlock_DC_Effect
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Custom script: call RemoveLocation(udg_Warlock_DC_Loc)
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Set Warlock_DC_CanTel = False
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Skip remaining actions
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Else - Actions
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