No. If you need further assistance you should tell me how you intend to use your income system.construction also includes upgrade?
So if I understand right, you want to limit amount of lumber mills and gold mines to 2 per player, and the lumber mills and gold mines gives wood/gold income? And the income amount per gold mine/lumber mill is determined by the level of each buildings upgrade?I want a system that works with gold mines for gold and lumber mill for lumber
5 lvl for each(for now)
and a maximum of 2 for each(for now)
Using this, and another trigger for upgradesNot sure if you need it to be MPI but here's a general baseline:
- Income
- Events
- Time - Every 5.00 seconds of game time
- Conditions
- Actions
- Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) + Income)
- Make Farm
- Events
- Unit - A unit Finishes construction
- Conditions
- (Unit-type of (Constructed structure)) Equal to Farm
- Actions
- Set Income = (Income + 1)
- Farm Dies
- Events
- Unit - A unit Dies
- Conditions
- (Unit-type of (Triggering unit)) Equal to Farm
- Actions
- Set Income = (Income - 1)