- Joined
- Jun 12, 2007
- Messages
- 1,261
So yes, this trigger does not work. Nobody receives a message not get´s income even though the conditions are met.
-
Income
-

Events
-


Time - Every 10.00 seconds of game time
-
-

Conditions
-

Actions
-


Set GoldOnePercentage[1] = ((Player 11 (Dark Green) Current gold) / Kills_UnitTotal[1])
-


Set GoldOnePercentage[2] = ((Player 12 (Brown) Current gold) / Kills_UnitTotal[2])
-


For each (Integer A) from 1 to 5, do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






((Player((Integer A))) slot status) Equal to Is playing
-






Kills_Unit[(Integer A)] Greater than 0
-






Kills_UnitTotal[1] Greater than 0
-
-





Then - Actions
-






Player - Add (GoldOnePercentage[1] / Kills_Unit[(Integer A)]) to (Player((Integer A))) Current gold
-






Game - Display to (Player group((Player((Integer A))))) the text: (The Nation of Light gives you + (String((GoldOnePercentage[1] x Kills_Unit[(Integer A)]))))
-
-





Else - Actions
-
-
-
-
-


