- Joined
- Apr 16, 2025
- Messages
- 160
Probably a really stupid question, but how do you trigger a building to start upgrading, for example from a Town Hall to a Castle? I really can’t find the appropriate call.
Sorry, I found the answer. I searched poorly.
IssueImmediateOrderById(whichUnit, unitId)
Sorry, I found the answer. I searched poorly.
IssueImmediateOrderById(whichUnit, unitId)
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