• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

HoTS Muradin and Magni

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Muradin and Magni variants. Ripped directly from the HoTS game files. Custom Teamcolor. SD Compatible. Added basic death animation from WC3 since HoTS does not have death animations.

6/23/2023 - Sped up the windup frames of the attack animations, optimized keyframes, corrected animation names, added more contrast+brightness to the Muradin texture to reduce flatness.
6/25/2023 - Optimized model resulting in a significantly smaller file size and polygon count.

Special Thanks:
Razorclaw_X for posting the basic framework to port HoTS models.
Solstice245 and Talv of SC2Mapster for updating m3addon for Blender.
Retera for Retera's Model Studio.
Twilac for mdlexport for Blender and their fork of Retera's Model Studio.
Symphoneum for help, ideas, and moral support.
Dennis Herrman for posting a video on combining multiple actions into one sequence with markers for each animation in Blender.
Talv of SC2mapster for the method of importing HoTS files into Blender
Contents

Buttons - Magni (Icon)

Buttons - Mountain King (Icon)

Magni (Model)

Mountain King (Model)

Reviews
Navy
The required changes have been made. - Set to Approved (High Quality)
Level 19
Joined
Jun 17, 2023
Messages
91
I think the timing on the attack animations should be adjusted a bit to remove the build up time and make the animations smoother as the wind-up seems a bit exaggerated.
Thanks for the feedback - Sped up the windup frames of the attack animations, optimized keyframes (saved about 500KB per model), corrected animation names, added more contrast+brightness to the Muradin texture to reduce flatness.
 
Last edited:
Level 12
Joined
Feb 20, 2020
Messages
258
It lacks Portrait Animations, but i remember that one of the HOTS and SC2 mods made a mix of War 3 and HOTS into it that turned out to be great.

But i think they all are at the chaos website and wcu discord
 
Level 12
Joined
Feb 20, 2020
Messages
258
Speaking of portrait, would it be possible to contact the rebirth and sons guys about patching their HOTS Muradin portrait into this model?
It already features 1:1 Replicas of War 3 animations, that wouldn't be too hard to add the remaining shaders as normalmaps and so on like that blizzard dev did with his edit showing HOTS models in Warcraft 3 Reforged strat
 
Level 2
Joined
Oct 15, 2021
Messages
3
Sir!
It was 3 years ago, but you did my request! Thank you very much!
If you are so handy in doing this, can I ask one more bit?
Can you make that Mountain king version with helmet, Muradin has in HOTS with Mountain King skin? You know, that one with Ram horns?
Thank you.
You're the best!
 

Navy

Ported Models Reviewer
Level 38
Joined
Sep 19, 2010
Messages
762
Hello! I've downloaded your model pack, did some testing and I can offer my review.

Ported Models must work when imported into a map without any kind of additional model editing.

Required for approval:
- Fix Attachment Points for both Models (Head, Overhead, Chest, Hand Right, Hand Left - none of them work except Origin)

Other than that the models work and perform well ingame. Team Color is a great addition! Great quality overall! Good job!

If you need assistance feel free to ask me anytime!
 
Level 19
Joined
Jun 17, 2023
Messages
91
Sir!
It was 3 years ago, but you did my request! Thank you very much!
If you are so handy in doing this, can I ask one more bit?
Can you make that Mountain king version with helmet, Muradin has in HOTS with Mountain King skin? You know, that one with Ram horns?
Thank you.
You're the best!
The Mountain King version with the helmet is uploaded here. Can you not see it? Maybe you mean the Ymirjar skin. I am not porting that one, too busy with other tasks.

Hello! I've downloaded your model pack, did some testing and I can offer my review.

Ported Models must work when imported into a map without any kind of additional model editing.

Required for approval:
- Fix Attachment Points for both Models (Head, Overhead, Chest, Hand Right, Hand Left - none of them work except Origin)

Other than that the models work and perform well ingame. Team Color is a great addition! Great quality overall! Good job!

If you need assistance feel free to ask me anytime!
Thanks if I recall correctly adding attachment points is fairly quick. It's just adding bones configured as attachment points in Reteras.
 
Last edited:

Navy

Ported Models Reviewer
Level 38
Joined
Sep 19, 2010
Messages
762
Both the Mountain King and Muradin versions are uploaded here. Can you not see them?


Thanks if I recall correctly adding attachment points is fairly quick. It's just adding bones configured as attachment points in Reteras.
I've always used MdlVis for attachment points, but the problem is the program crashes when I try to open your models, so I guess Retera should do it, if you have a hard time, let me know
 
Top