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Hi all

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Hello,Im LostSeraph,Im 16 y.o.,from Romania and I am a PG (ladder game) player.
Im here because I am making a map and I hope someone will have time to explain to a "dummy unit" how to trigger and other stuff :grin:
That`s all I want to tell for the moment. :wink:
 
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Welcome To The Hive Workshop!

Greetings LostSeraph.
Dummy units are special units (lol, not really) meant to help you enchance the spell with better effects. For now, you must know how to create your own dummy unit in the object editor. After that, you will learn how to use them as well.

So go to the unit editor and copy-paste the footman unit. Rename it as dummy, so that you will be able to recognize it later. And now, change the following fields accordingly:

Abilities – Normal – It should include only the Locust unit ability. This will make the dummy unselectable, invulnerable and will remove its collision, allowing any unit to pass through it. By this you assure the unit cannot be detected in any way.

Art – Model File – Switch to custom and type none.mdl. This will make the unit invisible (not as invisibility, but unseen).

Art – Shadow Image – Switch the value in preset to none.

Art – Special – Delete everything there.

Combat – Attacks enabled – Switch to none.

Combat – Death Type – Switch to Can’t Raise, Does not Decay

Movement – Speed Base – Set its value to 0.

Movement – Type – Switch to Fly.

Sound – Unit Sound Set – Change its value to NONE.

Stats – Can FleeFalse.

Stats – Food Cost – Set it to 0.

Stats – Hide Minimap DisplayTrue

Stats – Sight Radius (Day)0
Stats – Sight Radius (Night)0

Techtree – Upgrades Used – Delete all.

After you have given the unit all these values you can place one on the map and notice that ingame you won’t see it. In World Editor it will appear as a box with green/black squares. That’s because the model you assigned to the unit doesn’t exist. It will disappear ingame.
The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!

Some good places to start include:Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.

Likewise, the tutorials can really teach ALL of us a thing or two.

The chat room is cool: lots of people can answer questions there.
  • A few other tips that might help too:
    • Always search first! Did I already mention THAT? :grin:
    • When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
    • Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
    • If all else fails, just send me a private message! I'll try to do whatever I can to help.
 
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Thanks for the welcome Wolve,I have seen some skilled modders (as General Frank).I will try to be of help even though I dont know any advanced mapping "tricks" :)
EDIT: when I said "dummy unit" I reffered somehow to myself :xxd:
 
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