- Joined
- Apr 21, 2006
- Messages
- 82
JASS:
function Trig_Blink_Conditions takes nothing returns boolean
if ( not ( GetHeroLevel(GetLevelingUnit()) == 10 ) ) then
return false
endif
return true
endfunction
function Trig_Blink_Actions takes nothing returns nothing
call UnitAddAbilityBJ( 'AEbl', GetLevelingUnit() )
endfunction
//===========================================================================
function InitTrig_Blink takes nothing returns nothing
set gg_trg_Blink = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Blink, EVENT_PLAYER_HERO_LEVEL )
call TriggerAddCondition( gg_trg_Blink, Condition( function Trig_Blink_Conditions ) )
call TriggerAddAction( gg_trg_Blink, function Trig_Blink_Actions )
endfunction
That is JASS Script what i have found, but i could make that so it would get ur hero a blink ability when the hero gets lvl 10? You choose hero from "Altar".