- Joined
- May 2, 2007
- Messages
- 141
Ok, I am having some problems with my triggers, and because I am still somewhat of a noob to triggers... I need to ask for your help.
This trigger works fine, does what it is supposed to do and everything:
Any suggestions?
Also I need help with this too:
Maybe I remove it upon reviving?
This trigger works fine, does what it is supposed to do and everything:
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Add Mangekyo Sharingan
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Events
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Unit - A unit Is issued an order with no target
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Conditions
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(Unit-type of (Ordered unit)) Equal to Uchiha Itachi (25%)
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(Issued order) Equal to (Order(immolation))
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Actions
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Unit - Add Mangekyou Sharingan (Slow Effect) to (Ordered unit)
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Unit - Set level of Mangekyou Sharingan (Slow Effect) for (Ordered unit) to (Level of Mangekyou Sharingan for (Ordered unit))
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Unit - Add S DUMMY 1 to (Ordered unit)
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Trigger - Turn on Remove Mangekyo Sharingan <gen>
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Remove Mangekyo Sharingan
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Events
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Unit - A unit Is issued an order with no target
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Conditions
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(Unit-type of (Ordered unit)) Equal to Uchiha Itachi (25%)
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(Issued order) Equal to (Order(unimmolation))
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Actions
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Unit - Remove Mangekyou Sharingan (Slow Effect) from (Ordered unit)
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Unit - Remove S DUMMY 1 from (Ordered unit)
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Trigger - Turn off (This trigger)
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Any suggestions?
Also I need help with this too:
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Kyubi
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Ability being cast) Equal to One Tailed Kyubi Mode
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(Ability being cast) Equal to Deactivate One Tailed Kyubi Mode
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Actions
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Set Hp_Drain_2[(Player number of (Owner of (Casting unit)))] = (Casting unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Percentage life of (Triggering unit)) Less than or equal to 25.00
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(Ability being cast) Equal to One Tailed Kyubi Mode
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Then - Actions
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Hero - Modify Strength of (Triggering unit): Set to ((Strength of (Triggering unit) (Exclude bonuses)) x 2)
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Hero - Modify Agility of (Triggering unit): Set to ((Agility of (Triggering unit) (Exclude bonuses)) x 2)
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Hero - Modify Intelligence of (Triggering unit): Set to ((Intelligence of (Triggering unit) (Exclude bonuses)) x 2)
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Unit - Add Deactivate One Tailed Kyubi Mode to (Triggering unit)
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Unit - Add Akai Chakra (chakra regeneration0 to (Triggering unit)
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Unit - Add Kyubi Chakra Attack to (Triggering unit)
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Unit - Remove One Tailed Kyubi Mode from (Triggering unit)
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Unit - Set the custom value of Hp_Drain_2[(Player number of (Owner of (Triggering unit)))] to 1
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Unit - Create 1 Kyuibi Giver for (Owner of (Triggering unit)) at (Position of Hp_Drain_2[(Player number of (Owner of (Triggering unit)))]) facing Default building facing (270.0) degrees
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Orc Shaman - Bloodlust Hp_Drain_2[(Player number of (Owner of (Triggering unit)))]
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Set Level_Integer[(Player number of (Owner of (Triggering unit)))] = (Hero level of (Triggering unit))
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Deactivate One Tailed Kyubi Mode
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Then - Actions
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Hero - Modify Strength of (Triggering unit): Set to ((Strength of (Triggering unit) (Exclude bonuses)) / 2)
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Hero - Modify Agility of (Triggering unit): Set to ((Agility of (Triggering unit) (Exclude bonuses)) / 2)
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Hero - Modify Intelligence of (Triggering unit): Set to ((Intelligence of (Triggering unit) (Exclude bonuses)) / 2)
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Unit - Remove Deactivate One Tailed Kyubi Mode from (Triggering unit)
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Unit - Add One Tailed Kyubi Mode to (Triggering unit)
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Unit - Remove Akai Chakra (chakra regeneration0 from (Triggering unit)
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Unit - Remove Kyubi Chakra Attack from (Triggering unit)
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Unit - Set the custom value of Hp_Drain_2[(Player number of (Owner of (Triggering unit)))] to 0
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Unit - Remove Kyuibi Chakra buff from (Triggering unit)
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Skip remaining actions
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Else - Actions
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Remove Kyubi on Death
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is A Hero) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Triggering unit) has buff Kyuibi Chakra ) Equal to True
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(Unit-type of (Dying unit)) Equal to Uzimaki Naruto (25%)
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Then - Actions
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Hero - Modify Strength of (Triggering unit): Set to ((Strength of (Triggering unit) (Exclude bonuses)) / 2)
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Hero - Modify Agility of (Triggering unit): Set to ((Agility of (Triggering unit) (Exclude bonuses)) / 2)
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Hero - Modify Intelligence of (Triggering unit): Set to ((Intelligence of (Triggering unit) (Exclude bonuses)) / 2)
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Unit - Remove Deactivate One Tailed Kyubi Mode from (Triggering unit)
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Unit - Add One Tailed Kyubi Mode to (Triggering unit)
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Unit - Remove Akai Chakra (chakra regeneration0 from (Triggering unit)
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Unit - Remove Kyubi Chakra Attack from (Triggering unit)
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Unit - Set the custom value of Hp_Drain_2[(Player number of (Owner of (Triggering unit)))] to 0
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Unit - Remove Kyuibi Chakra buff from (Triggering unit)
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Skip remaining actions
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Else - Actions
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Maybe I remove it upon reviving?
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