- Joined
- Feb 25, 2007
- Messages
- 22
I don't know how well the title explained my question, but here's a little more information:
I'm trying to create a sort of FFA Wintermaul Wars map where players can actively choose who they are targetting w/ mobs. The catch is that the first person to get 30 mobs into your "castle" will take over your base. So my problem is that I have to have an integer array counting units for every player (8 players, so 8 integer arrays of 7/8).
Now of course I could figure out a way to do this by having a seperate integer array for each player and then creating 8 different triggers deciding who gets a point and where. However, I was wondering if there was any other way to do this, such as a sort of integer array "array" or something similar. Triggering 8 almost identical triggers seems like overkill. Any help would be appreciated.
Also, if you need a better explanation of the system I'm implementing this into just ask.
I'm trying to create a sort of FFA Wintermaul Wars map where players can actively choose who they are targetting w/ mobs. The catch is that the first person to get 30 mobs into your "castle" will take over your base. So my problem is that I have to have an integer array counting units for every player (8 players, so 8 integer arrays of 7/8).
Now of course I could figure out a way to do this by having a seperate integer array for each player and then creating 8 different triggers deciding who gets a point and where. However, I was wondering if there was any other way to do this, such as a sort of integer array "array" or something similar. Triggering 8 almost identical triggers seems like overkill. Any help would be appreciated.
Also, if you need a better explanation of the system I'm implementing this into just ask.