I'm having trouble triggering my creeps to push correctly. I'm not sure if it's a memory leak or something.
Problem details:
- I made several regions across the map.
- I created a trigger that spawns creep periodically.
- I set center of the first region = temp_point
- Spawned creeps are issued an order to attack-move to the temp_point.
- Then I created a second trigger to order units entering region_1 to attack-move to center of region_2.
- Several triggers are made to issue similar orders respectively when creeps entered region_3, region_4, etc.
- The problem lies in, when the creeps reached their final destination.
- Upon reaching the center of region_final, the creeps will attack-move back to their original spawning point.
**To put this in DotA perspective, it's like the creeps move back to its own base after destroying the enemy's World Tree/Frozen Throne.**
I noticed this problem when I was testing one of my past projects. I'll attach it here for reference for those who are willing to help me, but it's a rather big file.
Problem details:
- I made several regions across the map.
- I created a trigger that spawns creep periodically.
- I set center of the first region = temp_point
- Spawned creeps are issued an order to attack-move to the temp_point.
- Then I created a second trigger to order units entering region_1 to attack-move to center of region_2.
- Several triggers are made to issue similar orders respectively when creeps entered region_3, region_4, etc.
- The problem lies in, when the creeps reached their final destination.
- Upon reaching the center of region_final, the creeps will attack-move back to their original spawning point.
**To put this in DotA perspective, it's like the creeps move back to its own base after destroying the enemy's World Tree/Frozen Throne.**
I noticed this problem when I was testing one of my past projects. I'll attach it here for reference for those who are willing to help me, but it's a rather big file.