- Joined
- Dec 21, 2010
- Messages
- 565
I have a DDS in my map and whenever a player's hero's HP gets lower than 30% there will be a cinematic filter that fades out and back in ..
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Damage Event
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Events
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Game - DamageEvent becomes Equal to 1.00
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Conditions
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DamageEventAmount Greater than 2.00
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Actions
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If (All Conditions are True) Then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Percentage life of DamageEventTarget) Less than or equal to 30.00
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(DamageEventTarget is A Hero) Equal to True
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((Owner of DamageEventTarget) controller) Equal to User
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Then - Actions
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Set - Temp_Player = (Owner of DamageEventTarget)
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Custom script: if GetLocalPlayer() == udg_Temp_Player then
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Set Temp_Alpha = 50
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Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color (100.00%, 0.005, 0.00%) with Temp_Alpha% transparency
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Custom script: endif
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Else - Actions
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