I've added the Attribute Menu system to my map at : http://www.hiveworkshop.com/forums/spells-569/attribute-menu-102908
And since then all my special effects created by trigger don't work.
Example:
That's one of the triggers in my map, now the special effects dont work on it anymore.
And since then all my special effects created by trigger don't work.
Example:
JASS:
function Trig_Greater_Bash_Conditions takes nothing returns boolean
if ( not( IsUnitEnemy(GetTriggerUnit(), GetOwningPlayer(GetAttacker())) == true ) ) then
return false
endif
if( not ( GetUnitAbilityLevel(GetAttacker(), 'A035' ) > 0 ) ) then
return false
endif
if ( not ( IsUnitType(GetTriggerUnit(),UNIT_TYPE_STRUCTURE)==false)) then
return false
endif
return GetRandomInt(1, 100) <= 17
endfunction
function GB_Destroy_Trees takes nothing returns nothing
call KillDestructable(GetEnumDestructable())
endfunction
function Knockback takes nothing returns nothing
local timer t = GetExpiredTimer()
local unit cast = GetHandleUnit(t, "cast")
local unit targ = GetHandleUnit(t, "targ")
local real dist = GetHandleReal(t,"dist")
local real angle = GetHandleReal(t,"angle")
local location m = Location(GetUnitX(targ)+dist*CosBJ(angle),GetUnitY(targ)+dist*SinBJ(angle))
call SetUnitPositionLoc( targ, m )
call DestroyEffect(AddSpellEffectByIdLoc('A035',EFFECT_TYPE_SPECIAL,m))
call SetHandleReal(t,"dist",dist*.98)
call EnumDestructablesInCircleBJ(150.,m,function GB_Destroy_Trees)
call UnitDamageTargetBJ( cast, targ, .33, ATTACK_TYPE_HERO, DAMAGE_TYPE_NORMAL )
set t = null
set cast = null
set targ = null
call RemoveLocation(m)
set m = null
endfunction
function Trig_Greater_Bash_Actions takes nothing returns nothing
local timer t = CreateTimer()
local unit cast = GetAttacker()
local unit targ = GetTriggerUnit()
local real angle = AngleBetweenPoints(GetUnitLoc(cast), GetUnitLoc(targ))
local effect fx=AddSpecialEffectTargetUnitBJ("weapon",cast,"Abilities\\Weapons\\PhoenixMissile\\Phoenix_Missile_mini.mdl")
call DestroyEffect(fx)
call UnitDamageTargetBJ( cast, targ, 10 * GetUnitAbilityLevel(cast, 'A035' ), ATTACK_TYPE_HERO, DAMAGE_TYPE_NORMAL )
call SetHandleHandle(t, "cast", cast)
call SetHandleHandle(t, "targ", targ)
call SetHandleReal(t,"dist",4.00)
call SetHandleReal(t,"angle",angle)
call DisableTrigger(GetTriggeringTrigger())
call TimerStart(t, 0.01, true, function Knockback)
call TriggerSleepAction( 0.4+( .2* I2R(GetUnitAbilityLevel(cast, 'A035'))))
call EnableTrigger(GetTriggeringTrigger())
call FlushHandleLocals(t)
set fx = null
call PauseTimer(t)
call DestroyTimer(t)
set t = null
set cast = null
set targ = null
call RemoveLocation(GetUnitLoc(cast))
call RemoveLocation(GetUnitLoc(targ))
endfunction
//===========================================================================
function InitTrig_Greater_Bash takes nothing returns nothing
set gg_trg_Greater_Bash = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Greater_Bash, EVENT_PLAYER_UNIT_ATTACKED )
call TriggerAddCondition( gg_trg_Greater_Bash, Condition( function Trig_Greater_Bash_Conditions ) )
call TriggerAddAction( gg_trg_Greater_Bash, function Trig_Greater_Bash_Actions )
endfunction
That's one of the triggers in my map, now the special effects dont work on it anymore.