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Kobolot Burrow Loop
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Events
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Time - Every 0.50 seconds of game time
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Conditions
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Actions
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Set Points[1] = (Position of HeroKoboltCaster)
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Custom script: set udg_Reals[1] = LoadReal (udg_Hashtable, GetHandleId (udg_HeroKoboltCaster), StringHash ("x"))
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Custom script: set udg_Reals[1] = LoadReal (udg_Hashtable, GetHandleId (udg_HeroKoboltCaster), StringHash ("y"))
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Set Points[2] = (Reals[1], Reals[2])
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If (All conditions are true) then do (Actions) else do (Actions)
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If - Conditions
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(Distance between Points[1] and Points[2]) Less than or Equal to 15
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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Special Effect - Create a special effect at Points[1] using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_Points[1])
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Custom script: call RemoveLocation (udg_Points[2])
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Save the X of (Target point of issued order) and the Y of (Target point of issued order) into a hashtable, on the (Key(Triggering unit)) and in the periodic check
THE x and y as hashtables to be saved ... HELPPPPP
my progres has bean stoped i cannot brake the wall so hard with wooden spoon ,,, please
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