- Joined
- Apr 19, 2011
- Messages
- 1,331
GUI Systems requests
I don't have enough time to work on systems those days, and so here i request some :
- Revive System :
A simple revive system for my heroes. I want it MUI and not MPI, with timer windows and everything. It should also be efficient, leakless, etc...
Heroes should be revived at their owner's start location. And for the time, here is the thing i want :
Respawn_BaseTime + Respawn_IncrementTime * Level of Hero
Both are reals and should be globals variables (to be configured later and in game).
I don't have enough time to work on systems those days, and so here i request some :
- Revive System :
A simple revive system for my heroes. I want it MUI and not MPI, with timer windows and everything. It should also be efficient, leakless, etc...
Heroes should be revived at their owner's start location. And for the time, here is the thing i want :
Respawn_BaseTime + Respawn_IncrementTime * Level of Hero
Both are reals and should be globals variables (to be configured later and in game).
- Streak System :
A streak system which include those things :
- Multikills (from Double Kill to Cinqtuple Kill) with time limit (the streak end X seconds after the last kill - X = a variable)
- Kill streak (from 3kills without dying to 10+) which stop when dying.
Here too some precisions :
I want the strings (as example : Double Kill) in 2array strings variable (1for multi, 1for kill) to be easier to configure.
As for the revive system, bugless, efficient, leakless, etc...
A streak system which include those things :
- Multikills (from Double Kill to Cinqtuple Kill) with time limit (the streak end X seconds after the last kill - X = a variable)
- Kill streak (from 3kills without dying to 10+) which stop when dying.
Here too some precisions :
I want the strings (as example : Double Kill) in 2array strings variable (1for multi, 1for kill) to be easier to configure.
As for the revive system, bugless, efficient, leakless, etc...
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