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Green Circle Team TDv3.4

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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| Green Circle Team TD v3.4 |
Updated for Reforged! Green Circle TDs have existed in many shapes and sizes over the years. Whether a trinkle-down style of the originals, a massive circle of chaos, or in this case, a PvP orientated version that is comprised of four teams of two.

Build towers to cleave down waves of incoming enemies. By doing this, you prevent too many creeps from building up within your team's circle. When your circle surpasses a threshold of creeps (175 creeps, or 87 if you are solo), your team is defeated. Delay these creeps with hindering magic, or simply demolish them with damage.

This game requires at least 2 players on separate teams to play.

There may not be any developments for a while, but if you want to join a dead (for now) server: Join the Garfielf Games Discord Server!

Towers

Changelog

Credits

Authors Notes

Poison Towers: Potent towers that attack singular targets. This tower can yield insane single-target damage while also applying a slowing poison.
Siege Towers: Powerful towers that deal splash damage. These are reliable throughout most of the match. Their weakness is their inability to attack air creeps.
Air Towers: Niche towers that attack only air creeps. They exceed at destroying air creeps.
Aura Tower: A base from where you can either buff your teams' towers with damage or attack speed. You could also turn it against the creeps, choosing to either slow or reduce their armor.
Frost Tower: An important tower that slows down creeps with a chilling frost attack.
Chaos Tower: An extremely powerful tower. This tower is key if you plan to duke it out in the late game.
Destruction Tower: A variation of the Chaos Tower. It deals less damage, but has a splash attack that attacks both land and air creeps.
The Annihilator: One of the strongest towers. Requires high-tier levels of the Siege, Poison, and Air towers.
Greed Towers: A slow attacking tower that deals little damage. Successful attacks generate gold!


Changes from Version 3.3a to 3.4:
Gameplay:
-Time between Blight drops increased from 25 seconds to 28 seconds
-Level 2 Blight now starts on Round 15 instead of 10
-Level 3 Blight now starts on Round 25 instead of 20
-Level 4 Blight now starts on Round 35 instead of 30

Balance:
-Blood Poison max health damage reduced from 3% to 2%
-Blood Poison damage type changed from Normal to Universal
-Ice Tower 3 attack speed reduced from 0.98 to 1.1
-Ice Tower 3 damage reduced from 134 to 100
-Ice Tower 3 cost reduced from 741 to 450
-Destruction Tower 1 cost reduced from 1000 to 800
-Destruction Tower 1 attack speed increased from 1.5 to 1.1
-Destruction Tower 1 damage increased from 249 to 309
-Destruction Tower 1 projectile speed increased from 700 to 1000
-Chaos Tower 6 Ataxia Detonate damage increased from 50000 to 99999
-Chaos Tower 6 Ataxia Full/Half Area increased from from 200/400 to 400/600
-Destruction Tower 6 now has an ability: Murder the Innocent. Grants a 40% chance to deal double damage, additionally every attack increases your base damage by 3, up to 100000.

Bugfix/QoL Changes:
-Defeated Players are no longer removed from the Lobby upon losing: They may now stay and spectate the rest of the match.
-Voting "Random" now actually casts your vote to one of the 5 difficulties instead of functioning as a 'pass'
-Blood Poison now states its damage type
-Destruction Tower 6 description now correctly reflects its actual damage (Was about 10k short)
-True Sight, Ataxia, Gift of the Dreamer, and Curse of the Nightmare text color now match their base tower's color (parity with other abilities)


Fixes from Version 3.3 to 3.3a:
-Air Tower 11 and 12 now sell for the correct cost
-Air Tower 11: Ysera cost reduced from 33625 to 31000
-Air Tower 12: Nightmare cost reduced from 53625 to 50000
-Aura Towers and Research Centers can now be built over blight (articulated in their descriptions)
-Research Centers can now cast Clease Blight. This removes blight in a medium area with a 3 minute cooldown.
-There is now a visual blight timer above the scoreboard
-Omptimized a couple scripts to combat memory leaks
-Corrected various typos

Fixes from Version 3.2ba to 3.3:
New Features:
-Host (red) chooses whether they vote or every player votes on the difficulty
-Blight: Slowly takes over the map, reducing the amount of remaining tiles to build on, as towers cannot be built on blight.
Does not destroy existing towers, just prevents new ones from being built. This mechanic acts as a soft-enrage of sorts
-Added a camera command: type "-cam" followed by any number between 500 and 3000 (example: "-cam 2200")
Balance:
-Siege Tower 24 (Pyromancer) now has an ability, Meltdown: Every direct hit reduces the armor of your target by 30, stacking indefinitely
-Siege Tower 24 (Pyromancer) projectile speed increased from 1000 to 1600
-Chaos damage now deals 5% less damage against all armor types except for Divine
-New Air Tower: 12 (Nightmare Ysera): has a 50% chance to spawn Essence of Nightmare and gains 100 bonus damage permanently on kills
-One-Shot tower range reduced from 1000 to 800
-Greedy research center cost increased from 1000 to 1500
-Greedy research center now only grants +2 greed towers, down from +3
-Range upgrade base cost increased from 120 to 300
-Range upgrade now grants 40 range upon the first research instead of 20
-Attack Speed upgrade base cost increased from 500 to 750
-Basic Research Center can now cast Reveal: Costs 400 gold, grants vision in a target area for 5 seconds.
Bug Fixes/QoL:
-Aura Tower description now suggests building them in the middle
-One-Shot tower description fixed, now shows correct attack speed
-Upgrades now specify how many times they can be researched
-Gold tooltip no longer says "Gold mined", as there are no gold mines
-Endless wave text now correctly says "Spawn rate increased" instead of decreased
-Ysera ability tooltip now specifies the duration of 2 minutes
-Ysera description now correctly says that Essences despawn
-When out of greed tower room, the game now says to upgrade your Research Center instead of asking you to build Moonwells
-Fixed Yellow's color code from showing whenever either Yellow or Orange left the game

Fixes from Version 3.2b to 3.2ba:
-Fixed issue with One-Shot-Tower crashing users,
-Soul of Winter is now more easily selectable,
-Frost Tower 7 and 8 now automatically cast their spells when they are built rather than waiting for the player to cast them,
-One-Shot-Tower attack speed reduced from 4.5 to 4.9,
-Greed Tower attack speed rescaled from 3/2.5/1.7/1.4/1.1 to 3/2.6/2.2/1.8/1.4,
-Greed Tower 5 cost increased from 2700 to 2900,
-Scaled down some tower sizes

Fixes from 3.2a to 3.2b:
-Research centers are now limited to one per player,
-Corrected greed tower descriptions,
-Fixed victory message displaying mislabeled difficulty on standard,
-Fixed combining ice towers to immobilize waves,
-Fixed Access Denied! message appearing to all players instead of only the owner of the trespasser,
-Greed Tower 5 attack speed reduced from 1.00 to 1.10,
-Greed Tower 5 cost increased from 2200 to 2700,
-Final wave bounty reduced from 300 to 270,
-Casting Ice Tower Slow, Attacking Ice Tower Slow, Slow Poison, and Slowing Aura all slightly reduced

Fixes from 3.2 to 3.2a
-Final Gold tower now has Coinlust: When the gold tower attacks, it generates mana. At maximum mana, gain gold equal to the maximum mana. This gold effect is multiplied by the number of greed towers you own,
-Greed towers gold generated per level increased from 2 to 2/2/3/3/4,
-Players are now able to see how much gold they have generated via lumber,
-Final wave Red Drake and Skeletal Orc Grunt bounty increased from 50 to 300

Fixes from 3.1b to 3.2(Reforged!)
-Updated Aura Tower Models to make them more selectable,
-Ysera summons now only last for 2 minutes,
-All Auras are now 3000 range,
-Remorseless Winter now deals 92792 damage every 1.0 seconds (DPS Unchanged),
-Brumal Undoing now deals 92572 damage every .4 seconds (DPS Unchanged),
-Changed some dialog,
-Base Jackpot increased from 25 to 30,
-Frost Tower 2 cost increased from 260 to 290,
-Frost Tower 2 damage reduced from 51 to 45,
-Destruction Tower 2 cost increased from 1500 to 1700,
-Destruction Tower 3 cost increased from 4700 to 5000,
-Added Greed Towers: Slow attacking towers that deal very little damage. Each successful attack generates gold,
-Difficulties rescaled from 75%/100%/150%/175%/200% to 100%/125%/175%/200%/225%,
-Endless wave now caps at a 0.10 spawn interval instead of 0.01,
-Fixed Corruption Auras not selling for their actual cost,
-Towers with a grand total greater than 100000 now sell for their grand total instead of capping at 100000,
-Blood Poison now deals damage at all health percentages instead of just those with greater than 10% health,
-Poison Tower 17 projectile speed increased from 2000 to 2200,
-Added 3.1a and 3.1b patch notes to F9,
-Passive Icon locations tweaked for various towers,
-Final Ice towers slow aura reduced from 75% to 55%,
-Crippling Aura slow reduced from 8%/16%/24% to 7%/14%/21%,
-General attempts were made to minimalize potential desyncs
Reforged Fixes:
-Fixed the scaling size of towers,
-Final Ice Towers should no longer set enemy movespeed to 0,
-Siege tower 2 and 4 should now be visible in both Classic and Reforged,
-Speed Aura icons should now be visible in both Classic and Reforged

Fixes from 3.1a to 3.1b
-Removed Accelerated One-Shot Tower,
-One-Shot Tower no longer benefits from Attack Speed Research,
-One-Shot Tower cost increased from 30000 to 32500,
-All non-Hero, non-spellcasting towers deal 15% more damage to all non-divine armored units,
-All non-Hero, non-spellcasting towers deal 30% more damage to all divine armored units,
-All Hero towers deal 10% less damage to all units,
-Essence of the Dream and Nightmare now have a minimum range of 400,
-Replaced some special effects on the final 2 Frost Towers in an effort to conserve FPS,
-The Annihilator no longer requires Chaos and Destruction towers, but now a higher level of Siege tower. Now also requires an air tower,
-Destruction Tower 1 cost increased from 700 to 1000,
-Poison Tower 6 cost reduced from 506 to 400

Fixes from 3.1 to 3.1a
-Siege tower 18 and 19 renamed,
-Fixed models getting too large from instant upgrading,
-Siege Tank armor reduced from 20 to 16,
-Fixed some tooltip issues

Fixes from 3.0 to 3.1:
-Towers now instantly build and upgrade,
-Fixed issue when upgrading the frost tower, you would lose true sight briefly,
-True Sight research now has an hotkey,
-True Sight cost reduced from 1250 to 1000,
-Annihilator projectile speed increased from 900 to 1100,
-True Sight radius increased from 1200 to 1400,
-Spirit Walker health reduced by 2000,
-Fixed some minor tooltip issues,
-Changed some dialog

[2019-06-30]
-Redid and fixed TONS of tooltips, names, Hotkeys, and other pieces of abilities, towers, buffs, etc.
-Updated intro text,
-Updated F9 alert text,
-Updated Map Description,
-Updated Wave Type alert text,
-Updated Wave Type command text,
-Removed alert text that displays immune units are immune to Ice Towers as it is redundant,
-Updated Difficulty Options text,
-Simplified and redid Old Patch Notes
-Removed 2 F9 quests: Reward System and Creep Cap,
-Fixed the following levels of Siege Tower having the incorrect damage type (Normal instead of Siege): 2, 4, 6, 7, 8, 9, 10, 11, 12, & 13,
-Most Mid-Game waves generate slightly more gold,
-Added 3 invisible waves. Invisible creeps are revealed with the Frost Tower's 'True Sight' research,
-Summoner can no longer attack,
-Summoner Model and Voice changed,
-Summoner can no longer unsummon buildings,
-Blink Rebound and Rewritten to W instead of B, which is also Build, even though the real binding was secretly C,
-Guard Towers masonry and truesight upgrades removed,
-Aura Towers range increased from 2000 to 2500,
-Damage Aura damage bonus rescaled from 30-50-70 to 35-55-75,
-Aura Towers now scale in size and color,
-Changed the model for speed and damage aura towers,
-Aura Towers no longer have shadows,
-Aura Towers now have ground textures,
-Poison Towers now aggro and attack from farther range to help prevent poison towers killing the mob being targetted by a siege tower, thus preventing the siege tower from attacking,
-Towers can no longer target buildings,
-Siege Tower 19 no longer has Ice Attack,
-Siege Tower 1 no longer has 2 attack types,
-Added Placeholder Towers (Currently Disabled),
-Tower Descriptions now include their stats,
-Farseer, Clone of Lich, Archimonde, Spirit Guardian, Frosty Antonidas, Polar Bear, Snowman, One Hit Kill, had their masonry and glyph upgrades removed,
-Renamed a few towers,
-Replaced some projectiles,
-Fixed/Made-Decent GUI locations of units and spells,
-Siege Tower 7, 12, 14, & 15 projectile speed increased from 700 to 900,
-Destruction Tower 5 projectile speed increased from 900 to 1050,
-Chaos Tower 5 projectile speed increased from 900 to 1200,
-Air Tower 1 projectile speed increased from 900 to 1100,
-Air Tower 2 projectile speed increased from 900 to 1000,
-Fixed Wave 34 typo saying it was wave 35,
-Hard and insane aura now has a proper tooltip and icon with spawn effects,
-Added a Research Center,
-Added Siege Towers 22, 23, & 24,
-Added Frost Tower 8,
-Added Air Tower 11,
-Added Poison Tower 17,
-Added Destruction Tower 6,
-Added Chaos Tower 6,
-Added An Accelerated One-Shot Tower,
-Added Armor Reducing Aura Towers,
-Added Movement Speed Reducing Aura Towers,
-Added some tiles of Grass Trim,
-One-Shot Tower attack speed increased from 6 to 4.5,
-Fixed Food typo saying "Wawe :" instead of "Wave:",
-Poison towers now actually inflict Slow Poison at 12% slow and 10 DoT,
-Selling towers now takes an additional second to sell,
-Destruction Tower 5 cost reduced from 43100 to 39900,
-Death Revenants now give 1530 gold instead of 1139,
-Poison Tower 1 now costs 75 instead of 100,
-Destruction Tower now Splashes air units,
-Destruction Tower 2 Damage from 599 to 700,
-Destruction Tower 3 Damage from 1499 to 1999,
-Destruction Tower 4 Damage from 3800 to 4600,
-Destruction Tower 5 Damage from 11499 to 15499

Original Green Circle TD created by Hit!
Original Green Circle Team TD created by Ishachus
Updated, cleaned, and 'localized' by Garfielf
Ysera Model - "dragontarecgosa" by aa49568013
Pyromancer Model - "Hero_Slayer" by Unknown
Within the triggers, Ishachus left a trigger comment on Wednesday, August 13, 2008. He stated, "If you decide to make any changes to this map, feel free, I do not mind. As long as you give credit. All I ask is that you list any of the changes you decide to make in this log." This map is originally his, and credit is due to him. As there has been no update in over a decade, I've taken it upon myself to update this old gem.
Now, Version 3 is kind of an interesting subject.
Inside of the map, there is a trigger comment section for version updates and credits. These version updates go from 1.0 up to 1.3, but the original version of the map my version is updated from was 2.2. Whomever updated this version left no indication of their manipulation. There is also a version 5.0 out there, and I believe a version 4.0, but no 3.0. So I decided this new release should be crowned as v3.0.
I look forward to further updating and improving upon this game to bring the best Green Circle Team TD experience possible. If you would like to submit suggestions or feedback, consider joining our old (Dead) discord: Join the Garfielf Games Discord Server!
Previews
Contents

GreenCircleTeam TDv3.4 (Map)

Reviews
Paillan
Yet another circle TD. Sorry but no. Too few changes to the original concept.
Level 3
Joined
Aug 30, 2017
Messages
34
Cool twist on green circle td. Not a fan of the annihilator tower instead to encourage people to build all the towers id slightly reduce destruction tower (chaos) damage in the armor tables to 0.95 or .90 to all armors other than devine, then siege tower is still useful. Really like the endless wave too. was going to mention adding damage type upgrades but it looks like you already did in the changelog. Mutant snowman lags when its hitting lots of units in the endless wave.
 
Level 1
Joined
Feb 10, 2020
Messages
1
I don't know what the guy above is blabling about but he has obviously no clue at all.
Even the change from 3.1 to 3.2 is a big step in the right direction.

For example that the Frost Tower level 7 is not freezing anymore is a logical and good change. It makes level 36 challenging and shows already who is a pro or not.
There are a lot of micro improvements like the reduces bounding box of some towers and the auras, so you can finally select them better.
3000 Range for all Auras is a good addition as well.
Maybe teach players more to place them in the middle. I see too often that the players build their own auras, wasting 50% of their gold.
 

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