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[Spell] flame strike world editor problem

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I was testing my 4 flamestrike spells where only the first 3 were able to achieve the result i require. I've set the data for all 4 like this,
Full damage:10/20/30/40
full damage interval:0.5:goblin_yeah:
half damage:10/20/30/40
half damage interval:0.5
Max damage:200/400/600/800
As i said before, the first 3 were able to achieve their repective Max damage while the last one couldn't do the 40 damage it was suppose to, in fact it did about 19 to 23 damage with this setup!
I would like to ask if is there a problem with this setup or is there a bug with the program(just speculating). Oh, and these spells are done without triggers so I would like to keep it that way. I can't post the map now due to my computer's downed internet connection though it will be posted asap.

'I'M getting too old for this.'







:goblin_yeah:

The goblin smilies were an accident as I'm using my phone to post this thread. My apologies.

'I'm still getting too old for this...'
'why's that?'
'18 sounds like eighty'
 
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Level 13
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Are the duration on hero and normal units set the same for all? I feel like I remember normal was the correlated to the half damage but I don't remeber. Just keep playing around with it, I don't recall ever hearing flame strike had problems.
 
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Thx for the suggestions. I've just tested the map again and I can be certain that ALL 4 have the same full/half damage interval, their respective full/half damage interval are at 10/20/30/40, the hero/unit duration is 5 and 10 seconds respectively and the Max damage for all 4 are at 200/400/600/800, so it's unlikely that I missed anything.
Anyway, can you guys test it out and see for yourselves. I'm using a spellbook system to hold the flamestrike spells. When you use the spell, cast it on the cluster of murlocs to see for yourself the damage problem with the LV SP version of the flamestrike spell. The first 3 should be able to reach their respective 200/400/600 damage. Thx.

'I'm getting too old for this.'
(BTW, what do you call the messages you post at the end of a post in forums? I've always wondered why people always have something extra to say at the end of every post.)
 

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Level 2
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An update to this problem, I managed to tweak the spells so that it works the way I need it to. And I found out a couple of things, first, the 3rd and 4th flamestrike will not do the damage stated in the data with the exception of that value being 10. That explains why the flamestrike did a random number of damage when I set it to 40.
Anyway I've changed the data for all four to the following:
full/half damage dealt:1/1/10/10
Full/half damage interval:0.2/0.1/0.5/0.25
Max damage:50/100/200/400
hero duration:5
unit duration:10
with this, everything's working.
Even so feel free to tinker with the current map i've uploaded just to see the problem yourselves and hopefully be able to figure out what's the problem with it.
Oh, and i'd still like to know what do you call the messages posted at the end of new posts in forum threads.

'I'm getting too old for this...'
 
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Oh, and i'd still like to know what do you call the messages posted at the end of new posts in forum threads.

That's a signature, you can set one in your user controls.

Anyway On-topic, the answer is really simple.
Damage cap is 800 across all units, not 800 per unit.

Hence if you hit 10 murlocs with flamestrike you are going to deal a max of 800/10 damage per murloc. Divide that across the duration of 5 and you get 16 per second, 8 per tick since it ticks per 0.5 seconds.
 

Dr Super Good

Spell Reviewer
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Do remember that abilities deal spell damage. Although spell damage is not reduced by armor it is still reduced by armor type so that under standard gameplay constants heroes and divine units will take considerably less damage than is stated. Magic reduction also reduces damage taken so units with magic reduction ability (it is an item ability so usually from an item) will take considerably less damage still. Unless the ability is classified as an ultimate (requires ultimate level to learn?) it will also not damage magic immune units.
 
Level 2
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That's a signature, you can set one in your user controls.

Anyway On-topic, the answer is really simple.
Damage cap is 800 across all units, not 800 per unit.

Hence if you hit 10 murlocs with flamestrike you are going to deal a max of 800/10 damage per murloc. Divide that across the duration of 5 and you get 16 per second, 8 per tick since it ticks per 0.5 seconds.

so that explains it! There I was thinking there was a problem with the spell, who knew that the number of targets would affect the damage. Thx for the explaination.

One more thing, how do you set user controls?
 
Level 2
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Do remember that abilities deal spell damage. Although spell damage is not reduced by armor it is still reduced by armor type so that under standard gameplay constants heroes and divine units will take considerably less damage than is stated. Magic reduction also reduces damage taken so units with magic reduction ability (it is an item ability so usually from an item) will take considerably less damage still. Unless the ability is classified as an ultimate (requires ultimate level to learn?) it will also not damage magic immune units.

If it was reduced by the type of armor of the unit, then why is it when certain armor types claim to be able to reduce magic damage and when I checked the gameplay constants the spell damage states that it does 1.00 to all armors except hero and divine armors?
 
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