I will test this friend, and eubz, why did you downrate it?
EDIT: Review, GhosT style. If you have any questions, send me a VM.
Atmosphere - 1/5 - Shit. I hated it.
-The music. Was horrible. Change it to something else, ANYTHING else.
-The terrain. Was horrible. Flat, Blizzard cliffs, looked generally plain and bad. Little, if no doodads.
-The models. At least three models had crappy portraits, however they themselves seemed alright.
-The spells. Poor effects. Could've used some better models.
-The presentation. Very bad. And there's no info or anything.
To sum up, it looked like a very badly done arcade game from a 6 yr old.
Gameplay - 2/5 - Very very dull.
All the warriors are the same, save their models. I would rather 3 unique fighters than 10 clones.
The spells and the way spells are purchased is uninspired and boring. Add some appeal to it, spice things up. I especially dislike how the spells are bought.
Eventually, every hero is the exact copy of itself with the exact amount of gold and the same set of skills.
You could limit the amount of skills bought to 4 or something, and also find some other way to gather gold, such as generating creeps.
This map feels REALLY REALLY empty, gameplay-wise (well, it is spammed with doodad effects).
Fun - 3/5 - It's a guilty pleasure, but I like its style and what you aim to achieve.
-Cool idea, I like this kinda of arcade-y/hack'n'slash gameplay, and, although the features are very poor and basic, this map allows players to kill time

-Fast and easy to play. A casual Wc3 player will enjoy playing this.
However, fun co-incides with atmosphere and gameplay.
I would give it a fun factor of 5, if it looked good and played nice as well, as they complement each other. However, right now, the map is VERY monotone and replayability levels are sub-zero.
Creativity - 4/5 - As I said, I like this idea. It's kinda like Diablo, yet has a good hero-arena feel to it.
I don't believe many people have made a map similar to this in gameplay or theme.
I guess it could be more creative, by adding twists and turns instead of the generic-ness this map currently has.
Storyline - 3/5 - A big meh.
-Short, concise, simple. I don't mind that, but...it's too simple. Could expand on it a little.
-Um, Silverhand ARE Knights. You should've put real conflicting forces, such as the Knights versus the Demons, or something.
-Fighters of Honour doesn't really make sense. They aren't really fighting for honour, they're just randomly slashing swords about at each other. They are basically gladiators. I'd recommend a name that reflects the 'arena-ness' of it, such as 'Undying Conflict', or 'Sons of Battle'.
Overall - 13/25 - 2.6/5 - [3/5] - This map is clearly not finished, in fact, on the finished-0-meter, your map is negative 10.
It has potential, demonstrated by its fun and creativity, however, it direly needs to be improved in the areas of:
-Presentation (you need to improve terraining and map polishing)
-Uniqueness of the gameplay and features (you could add more modes or something, vary the fighters and the spells etc.)
-and Excitement (it is VERY dull, as of now. The theme and the gameplay itself is just so generic and empty, fill it up)
Bugs/Errors - One time, when it was showing me the Arenas, there was a point where there was just a flash of concentrated lag, and I noticed like a 10000 sfx going up at once.