• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

FF - Legends Terrain

Status
Not open for further replies.
Level 4
Joined
Apr 30, 2007
Messages
62
Hiho i need feedback for my terrain for my orpg FF-L

WC3ScrnShot_122307_140407_02.jpg

WC3ScrnShot_122307_140439_03.jpg

WC3ScrnShot_122307_140508_04.jpg

WC3ScrnShot_122307_140525_05.jpg

WC3ScrnShot_122307_140554_06.jpg

WC3ScrnShot_122307_140623_08.jpg

WC3ScrnShot_122307_140647_09.jpg

WC3ScrnShot_122307_140710_10.jpg

WC3ScrnShot_122407_150023_01.jpg
 
Level 8
Joined
Mar 25, 2005
Messages
409
It's good, but it's flat and generally lacks atmosphere (this however is because the screenshots are pretty lousy). I suppose once filled up with mobs it'll look more alive, but right now it looks 'dead'.

Press V in WE and get us some more shots, and add a fog and sky and it'll be great for a playable map. I'm not sure how much really is flat and how much appears to be flat because shadows are deactivated on most pics, but use the raise/lower tools a bit more. I would say make it denser because a real forest wouldn't look like that, but it's for a multiplayer RPG (right?) so it's acceptable. Gud overall.

Ed: Oh and get some more tile variation. Look at Blizzards map, that's one of the things they do alright.
 
Last edited:
Level 28
Joined
Nov 12, 2007
Messages
2,340
1)The "Job Tavern Area" isn't lookin good. You shoud add some dark grass tile. And the shrubs are random. Add some clusters of shrubs under the trees, and you'll see that it looks better.

2) You have made the hills, but the other areas are kinda flat, as seruk said.

3)
Some Night Elf buildings are too close to the water, and thats wierd. You know what to do to repair it.

4) Add the sand tile (or the dirt tile) at the river/ocean areas, because grass can't grow underwater!

5) Train a lot, and you are going to improve a lot too.


___________________

Remember all this critcism was constructive =]

Keep terraining!
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
One major problem. The waterfall picture: The rocks on the hill look awful. Really really awful. Delete them.
 
Level 4
Joined
Apr 30, 2007
Messages
62
ok thx for your feedback
Does it really look so flat :p ?
green mushrooms are only in forests xD ok i reduce them
@void if you dont like it say why (its not natural is not enought) i can go to your threat and also say "i dont like it its not natural" so give arguements or stop spam
 
Level 7
Joined
Aug 10, 2004
Messages
185
Max your rock rolls 9999 in object editor (pitch and angle) so they look on the hill. It's very good for multiplayer terrain. In the second to the last screenshot, it looks like the house is just sitting on the road chilling. And try using a lighter ground fog in that graveyard, I don't know if thats just from the angle that it looks so thick. I'd also like to see this terrain with a nice fog and it'd look a good amount better.
 
Status
Not open for further replies.
Top