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FearTrap
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Events
- Unit - A unit Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Fear Trap
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Actions
- Set TempFearTrapLocation = (Position of (Casting unit))
- Set FearUnitsMap = (Units within 512.00 of TempFearTrapLocation)
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Unit Group - Pick every unit in FearUnitsMap and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) has buff Fear Trap ) Equal to True
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Then - Actions
- Selection - Remove (Picked unit) from selection for (Owner of (Picked unit))
- Unit - Order (Picked unit) to Move To (TempFearTrapLocation offset by 1200.00 towards (Angle from TempFearTrapLocation to (Position of (Picked unit))) degrees)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call DestroyGroup(udg_FearUnitsMap)
- Custom script: call RemoveLocation(udg_TempFearTrapLocation)
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Events
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FearOverridePervention
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Events
- Player - Player 1 (Red) Selects a unit
- Player - Player 2 (Blue) Selects a unit
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Conditions
- ((Triggering unit) has buff Fear Trap ) Equal to True
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Actions
- Selection - Remove (Triggering unit) from selection
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Events