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Fade Wars v1.1

----------ProblemBro Presents----------


Fade Wars
Created by ProblemBro

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Fade Wars is a minigame with epic battles with your fade abilities.

Feutures:




FirePush:
-Is the (only) way to kill opponents,
use this ability to push them to the blight,
once a unit enters on the blight,
then death comes,

Fade Dash
-Make the caster to move straight ahead
and make the hitted units to slow by
10% of their current movespeed.

Fade Step
-An unique technique that allows the caster
to escape from the battles. During this motion
the caster can evade all attacks.




FFA ( Free for All):

-Recommended for: 4 players above
-The player to reach kill limit set by the host wins

TDM ( Team Deathmatch):

-Recommended for: 2-12 players
-The team (player in FFA) to reach kill limit set by the host wins

RDM (Round Mode):

-Coming soon




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Changelog:



v1.0 -
-Released from Hive

v1.1 -
-Added more Doodads
-Changed the Grass Model
-Change Lava tile instead of Blight tile
-Combined all the "If Players Are playing" triggers( lesser size)
-Categorised your abilities(Object Editor)
-Added Camera Distance System
-Added Camera Lock System
-Removed the Unit Pause from Fade Dash Ability
-Improved the "revive" Trigger
-Decreased Revive time by 12 to 10
-When a unit touched the wall,
the unit will die instantly for faster kill
-Smoother Gameplay
-Removed Music for a lighter size
-Fixed some bugs



Credits:



Models:

Grass Animated
by Sunchips

Daniel Ohlsson
by Dan van Ohllus & gotenkz

Grass_On_Stone
by hellblazer-14

Flowering Lilypads - animated
by eubz

Invasion vine
by Elen

Tree(NewVariation)
by eubz

FrozenFountain
by Callahan

Beta Testers:

xorkatoss
UndeadImmortal
anarki18
anneskie04
nelevol
axeman312
RaZe.OmniKnight

Spells:
FirePush
by Sasuke32

Fade Dash
by Radamantus

Fade Step
by Marsal

SPECIAL THANKS:
xorkatoss
undeadimmortal

without this two, this map is impossible xD

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MAP IS PROTECTED!
Contents

Fade Wars v1.1 (Map)

Reviews
Orcnet [19:50, 2012/Nov/20] "Approved"
Level 6
Joined
May 4, 2012
Messages
187
Terrain can still be improved a LOT. Its current state is still /wild/ or /unorganized/. Try to makeup your ideas and do the terrain with your whole:
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