- Joined
- Aug 25, 2007
- Messages
- 44
Hello everyone. Here is a test map and the mdx and blp files that I've worked on so far in one convenient zip file for your perusal.
Things I'd like to point out first of all are, this model was originally just going to be a simple reworking of the Kael Bloodelf Hero into Tyrael. But after a year of tweaking with it, it developed into something a little more. Set aside for a year, then picked up again this past summer, I've hoped to finish it off and use it as a good basis for doing some real original model work.
This is my first time making a model in 3ds max, first time doing any texture work whatsoever, first time animating a 3d model. I do not have a completed "spell" animation yet. The texture is very incomplete, most parts simply "sketch-painted". Also some of the visibility tagging on a few of the animations may be off by a frame or two, but don't seem to affect the in-game playing. Also be sure to try out Tyrael's skills in the test map. I don't have them timed and working right exactly yet because I am an even greater noob at world editor.
For some thumbnails of the model you can check the original thread I started in the Artist's Discussion - Modeling Forum:
http://www.hiveworkshop.com/forums/showthread.php?t=39020
Things I'd like to point out first of all are, this model was originally just going to be a simple reworking of the Kael Bloodelf Hero into Tyrael. But after a year of tweaking with it, it developed into something a little more. Set aside for a year, then picked up again this past summer, I've hoped to finish it off and use it as a good basis for doing some real original model work.
This is my first time making a model in 3ds max, first time doing any texture work whatsoever, first time animating a 3d model. I do not have a completed "spell" animation yet. The texture is very incomplete, most parts simply "sketch-painted". Also some of the visibility tagging on a few of the animations may be off by a frame or two, but don't seem to affect the in-game playing. Also be sure to try out Tyrael's skills in the test map. I don't have them timed and working right exactly yet because I am an even greater noob at world editor.
For some thumbnails of the model you can check the original thread I started in the Artist's Discussion - Modeling Forum:
http://www.hiveworkshop.com/forums/showthread.php?t=39020
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