Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Lesson 1: Good job. You could've used /* */ for it all though.
Lesson 2: Good job.
Lesson 3: Fail, but this isn't your fault. The instructions were ambiguous. You were actually supposed to see which ones are well-named and which ones aren't. In JASS, there are specific naming rules, and those rules only allow the following to be valid:
JASS:
integer L_p
integer L8
They were supposed to be left uncommented.
Lesson 4: Good job. All right except for 9. "." isn't even a number.
Lesson 5: Good job.
Lesson 6: Good job.
Lesson 6 P2: Good job.
Lesson 7: Incomplete, but okay.
Lesson 8: A number that has a 0 in the beginning is octal (base 8). You were right on most things here. Just wanted to point this out.
Lesson 10: Good job.
Project 1: You did not create the units at the right coordinates given. Also, remember to avoid the red-colored functions for future reference. You could've used multiple calls of CreateUnit for each type. This is actually why Nestharus kept the values so low. It's mostly right, so I'll pass you.
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