I'm a bit confused on the event function "Player - Player 1 (Red) types a chat message containing (message) as An exact match".
Heres the main issue, for the best players of my footmen war I password protect their hero, this way if someone picks it they can still use it if they wish. The problem is, I have to make a trigger for each player slot, plus a trigger that prevents them from picking a hero after using their password. Thus, I end up with 24 triggers for one hero. I've seen people use the mentioned event in masses, such as copying it and putting all 12 players in a single trigger. I'll put a gui example down since this might confuse some people.
EDIT: I updated the post with a slightly altered copy of the Holy Swordsman trigger for red, this should give a better idea of where I stand in the confusion.
Heres the main issue, for the best players of my footmen war I password protect their hero, this way if someone picks it they can still use it if they wish. The problem is, I have to make a trigger for each player slot, plus a trigger that prevents them from picking a hero after using their password. Thus, I end up with 24 triggers for one hero. I've seen people use the mentioned event in masses, such as copying it and putting all 12 players in a single trigger. I'll put a gui example down since this might confuse some people.
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Legions Hero
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Events
- Player - Player 1 (Red) types a chat message containing (message) as An exact match
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has unleashed the |CFF7FBFF1Holy Swordsman|r!)
- Unit - Create 1 Holy Swordsman (5.0) for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing (270.0) degrees
- Hero - Create Staff of Teleport and give it to (Last created unit)
- Hero - Create Healing Wards and give it to (Last created unit)
- Hero - Create Clan Soui Medallion and give it to (Last created unit)
- Player - Add -10 to Player 1 (Red) Current gold
- Unit - Remove Pick A Hero 0051 <gen> from the game
- Trigger - Turn off (This trigger)
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Else - Actions
- Do nothing
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
EDIT: I updated the post with a slightly altered copy of the Holy Swordsman trigger for red, this should give a better idea of where I stand in the confusion.
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