- Joined
- Jan 6, 2006
- Messages
- 106
I have a problem here which some people complained of minor server splits at the initialization of the game in my map. I've run through the whole script myself and found no hint of anything that might cause desyncs. Well, maybe except the lines below in my initialization trigger.
Is it probable for those lines to result in desyncs and hence cause others to be forced to disconnect from the game?
Thanks in advance.
JASS:
call SetPlayerController(Player(12),MAP_CONTROL_USER)
call SetPlayerController(Player(13),MAP_CONTROL_USER)
call SetPlayerController(Player(14),MAP_CONTROL_USER)
call SetPlayerController(Player(15),MAP_CONTROL_USER)
call SetPlayerTeam(Player(12),0)
call SetPlayerTeam(Player(0),0)
call SetPlayerTeam(Player(4),0)
call SetPlayerTeam(Player(8),0)
call SetPlayerTeam(Player(13),1)
call SetPlayerTeam(Player(1),1)
call SetPlayerTeam(Player(5),1)
call SetPlayerTeam(Player(9),1)
call SetPlayerTeam(Player(14),2)
call SetPlayerTeam(Player(2),2)
call SetPlayerTeam(Player(6),2)
call SetPlayerTeam(Player(10),2)
call SetPlayerTeam(Player(15),3)
call SetPlayerTeam(Player(3),3)
call SetPlayerTeam(Player(7),3)
call SetPlayerTeam(Player(11),3)
Is it probable for those lines to result in desyncs and hence cause others to be forced to disconnect from the game?
Thanks in advance.