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delete me

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I like the idea with the tickets for repeatability but I feel you could go a step further with this by using them as lifes and bosskeys.
You can buy random tickets from the ticket shop and teleport to the next location or use it to revive a hero or collect 5-10-15... To get a bosskey where you can enter the room.
On the end of each section should be a garantied new ticket and always have a small cance to get a random ticket as drop.
 
Level 4
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I like the idea with the tickets for repeatability but I feel you could go a step further with this by using them as lifes and bosskeys.
You can buy random tickets from the ticket shop and teleport to the next location or use it to revive a hero or collect 5-10-15... To get a bosskey where you can enter the room.
On the end of each section should be a garantied new ticket and always have a small cance to get a random ticket as drop.

The Tickets are free to use.
I can imagine myself that mobs drop Tokens/Keys or something for a extra Boss room with nice loot.
Remember that you only have a certain time to finish Phase 1.

I dont want more than 2 Lifes this is supposed to be a harder game where mistakes are punished. Also Team mates could revive you with skills.

thanks
 
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This is a first look, far from finished.
 

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Level 6
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Aug 28, 2015
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The reason Why I thought about my idea was to have some more progression inside a game run and not just outside and to add more resource management to the more random game feel i get from reading your post.
I can just quote here a many mentioned and often proven phrase "Randomness is bad game design".
To keep it in relation, it is about completely ramdomness.
You should use the randomness as part of your system but give the player always the chance to win at least.
It could be like playing "snake and ladders" vs "poker" both have a random facor but a good poker player has a much higher chance to win in the end.
By giving the player the opportunity to run run through a session or get es short as possible to the bossfight you take out the unfairness that could happen due to the pure randomness.
Also with having the tickets being also the lifes the player have to decide if they want to invest in keeping the leveled hero or in progressing through the sessions.
If a complete wipe happens to a team they can decide who gets back to lvl 1 to get the tickets to revive the other heroes of the team.
You could add it that higher leveled heros cost more tickets to revive this is a good way of punishment and allows the players to play in their style they choose.
If they don't want to add a healer/reviver and want to go on full damage to get as much loot to always be able to revive them via tickets let them do this...
Ps look at triggerHappies codless save system I can see here a good use for this.
Keep it up, hope you get this map complete and out to the world.
 
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