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[Trigger] Define Animation

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Ok i know this is more like WC3 help zone related, but since i want to define animation by trigger i post it here..

Ok to the problem...
I'm using Demon Hunter model and he have animation named "stand 4" Now the problem is that i can't set it. I have tried everything but i fail...

So any ideas how to define it?
List of what i did:
- stand 4
- stand
- 4
- stand-4
- stand - 4
- rarity 4
- stand rarity 4

Nothing worked...
 
Level 23
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Nov 29, 2006
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Yeah, sometime they are tricky...
You could try, either to convert the demon hunter model file into mdx and open it via the texteditor, looking through the first sections after 'animation names' or something (I dont remember).

I remember I have had issues with this as well before. Animation using specific rarity should work. If I am wrong you could also try to set the animation by index.
So at the first, try (it should be the "Stand 4" I am sure...)
  • Animation - Play Archimonde's Stand 4 animation, using only Common animations
  • Animation - Play Archimonde's Stand 4 animation, using only Rare animations
  • Custom Script: call SetUnitAnimationByIndex(udg_Archimonde, 3) //Assuming index is 3 if Stand is 0, Stand 2 is 1, Stand 3 is 2
 
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