Anyone know how to set Damage Area to only hurt enemies? I tried this
Unit Group - Pick every unit in (Units within 400.00 of (Position of Energy[1]) matching ((((Matching unit) belongs to an enemy of (Owner of CastingUnit)) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Unit - Cause CastingUnitKevinSet to damage (Picked unit), dealing (200.00 x (Real((Level of Boom for CastingUnit)))) damage of attack type Spells and damage type Normal)
but it doesnt seem to be working
Unit Group - Pick every unit in (Units within 400.00 of (Position of Energy[1]) matching ((((Matching unit) belongs to an enemy of (Owner of CastingUnit)) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Unit - Cause CastingUnitKevinSet to damage (Picked unit), dealing (200.00 x (Real((Level of Boom for CastingUnit)))) damage of attack type Spells and damage type Normal)
but it doesnt seem to be working