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Well you could make a shop with powerups. And make a trigger with the event if any unit get a item and as action a if then else and for example if the powerup item Thunderclap you make a action that you add the ability Thunderclap to the unit.
It would maybe look like this:
Events
Unit - A unit gets a item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Condition
(Item-type of (Item being manipulated)) Equal Thunderclap
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