- Joined
- Sep 22, 2012
- Messages
- 90
hello peepz,
I'm wondering if I can use all summons in war3 skills (without using Mousebuttons) and use it as a custom skill; like a dragon spawns a fireball in which that fire ball has the skillset:
-order the summoned unit to move 400units onwards its facing.
-fireball has permanent immolation.
-fireball has factory -spawns fireclumps O_O
I'm just trying to exploit all skills within war3arsenal without using to much triggers like MUI and advanced stuff since I'm still learning vector/array and how to clear unused slots in projectile array.
here's my sample trigger:
I'm wondering if I can use all summons in war3 skills (without using Mousebuttons) and use it as a custom skill; like a dragon spawns a fireball in which that fire ball has the skillset:
-order the summoned unit to move 400units onwards its facing.
-fireball has permanent immolation.
-fireball has factory -spawns fireclumps O_O
I'm just trying to exploit all skills within war3arsenal without using to much triggers like MUI and advanced stuff since I'm still learning vector/array and how to clear unused slots in projectile array.
here's my sample trigger:
-
fireblast
-
Events
- Unit - A unit Spawns a summoned unit
-
Conditions
- (Unit-type of (Summoned unit)) Equal to _req_firebolt
-
Actions
- Set temp_unit = (Summoned unit)
- Set temp_loc_from = (Position of (Summoned unit))
- Set temp_loc_to = ((Position of (Summoned unit)) offset by 400.00 towards (Facing of (Summoned unit)) degrees)
- Unit - Order (Summoned unit) to Move To temp_loc_to
- Custom script: call RemoveLocation(udg_temp_loc_to)
- Custom script: call RemoveLocation(udg_temp_loc_from)
- Custom script: set udg_temp_unit = null
-
Events