I've been developing a trade caravan system that features a convoy of pack animals following a merchant: http://www.hiveworkshop.com/forums/map-development-202/marcher-lords-221203/#post2201807. The trouble is, the animals lose their target and stop moving (or sometimes run off to the point they were created at) if they have to pause for even a second to recalculate the pathing route. This is with collision disabled and/or set to zero. Making the unit fly at a low height is one solution I've experimented with, but this is obviously not ideal from an aesthetic standpoint. Any ideas?