How u gonna do that cause the only thing u can do is unit and some other things that has nothing to do with it.Try using "Hero Manipulating Item" instead of "Triggering Unit".
yea if he picks it up, it just drops like it should for OTHER hero classes..Does the event not fire before the unit actually has the item or something?
Its under the "Unit" dropdown list; Event Response - Hero Manipulating Item
that's the correct trigger.Soo this should work right?
- Balanzzar
- Events
- Unit - A unit Acquires an item
- Conditions
- (Unit-type of (Hero manipulating item)) Not equal to Balnazzar
- (Item-type of (Item being manipulated)) Equal to Balanzzar's Bloody Claws
- Actions
- Hero - Drop (Item being manipulated) from (Triggering unit)
You should remove Do Nothing from triggers. Also your trigger is worse than one suggested by Pharoh_Try this trigger
- Events:
- Unit - A unit Acquires an item
- Conditions:
- (Item-type of (Item being manipulated)) Equal to Balanzars Bloody Claws
- Actions:
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Unit-type of (Hero Manipulating Item)) Equal to Balnazzar
- Then - Actions
- Do Nothing
- Else - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
Wrong, triggering unit is the best way.
Its under Hero class items... hope you have better luck than I did...You should remove Do Nothing from triggers. Also your trigger is worse than one suggested by Pharoh_
Main reason is that your trigger is activated each time when unit pick item, Pharoh_ trigger, will activate trigger only when it need to be activated.
Ofc this isn't such problem now, but in some maps that have over 100 triggers everything should be optimized.
Wrong, triggering unit is the best way.
Please upload test map so we can check what you did wrong.
..... That be annoying as sh!t mon....It must work because trigger worked when I edited map
Didn't get much of that but this much I can tell ya: I don't have that many triggers yet, I just started creating this map i have like 1 quest with 3 parts and such and yea the text appears saying what it's suppose to OTHER heros..Does the game text display at all? If not then eithor triggering unit does not return the manipulating unit, or you have hit the map initialization opperation limit.
If you are hitting the map initialization opperation limit, it is probably cause you are initializing huge arrays (dont, arrays do not need to be initialized as they are array lists and so expand as needed) or have too many triggers (can happen if you make 12 duplicates of the same code for each player on the map and 100s of triggers).