Greetings
What i want is that when the game starts, a dialog appears to choose from 3 difficulties, where all the mobs i have made are considered "easy" mobs, and i want to be able to "activate" a trigger that does what the second trigger does pretty much just x2 base damage, hp and mana but i dont want to have 3 different spawner triggers to enable and disable, considering there might be around 100 or 200 spawner triggers when im done, and x3 that would be a pain, any ideas?
What i want is that when the game starts, a dialog appears to choose from 3 difficulties, where all the mobs i have made are considered "easy" mobs, and i want to be able to "activate" a trigger that does what the second trigger does pretty much just x2 base damage, hp and mana but i dont want to have 3 different spawner triggers to enable and disable, considering there might be around 100 or 200 spawner triggers when im done, and x3 that would be a pain, any ideas?
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SpawnLevel1Mobs
- Events
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Conditions
- Difficulty Equal to 1
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Actions
- Set VariableSet MobSpawnPoints = (Random point in Zone1EncounterArea <gen>)
- Unit - Create 1 (Unit-type of (Random unit from Zone1MobUnitGroup)) for Neutral Hostile at MobSpawnPoints facing Default building facing degrees
- Custom script: call RemoveLocation (udg_MobSpawnPoints)
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SpawnLevel1Mobs COPY
- Events
- Conditions
-
Actions
- Unit - Set Base Damage of (Last created unit) to ((Base Damage of (Last created unit) for weapon index 0) x 2) for weapon index: 0
- Unit - Set Max HP of (Last created unit) to ((Max HP of (Last created unit)) x 2)
- Unit - Set Max Mana of (Last created unit) to ((Max Mana of (Last created unit)) x 2)
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