• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Card Model Needed Please!

Status
Not open for further replies.
Level 21
Joined
May 29, 2013
Messages
1,567
1. If you want to use an in game texture open the Warcraft 3 Model Editor, go to: Windows> MPQ Browser> File> War3.mpq, then go to Textures folder, find a texture you like and remember the name of it. Then open the card model, again open the MPQ Browser, find your texture and then right click it (be careful not to double click it) and click "Use as Texture" option.
If you want to use a custom texture, open the card model and go to: Windows> Texture Manager, then right click anywhere on that window and "Import" the custom texture.
2. Go to: Windows> Material Manager, open the first Material(there are 4 of them), then open the third Material Layer(there are 3 of them), change the "Texture ID" to the path of your new texture. Click OK, OK.
3. Go to: Windows> Animation Controller, and play the "Stand" animation, to see how it looks now.
4. Go to: Windows> Texture Manager, right click "UI\Glues\Loading\Backgrounds\Campaigns\HumanSymbol.blp" and "Remove" it.
5. Close all windows and Save the model.
This is the most simple way to do this. If you need additional details, or If you have any questions, just ask. You might want to know how to use a part of a texture, not the whole image.
 
Level 17
Joined
Jan 18, 2010
Messages
1,122
With all due respect, that is one weird model. The wrap is just nonsensical, if you will want to use your own textures you will be wasting tons of texture space.
Not sure how exactly the author intended for people to modify and use this.
 
Status
Not open for further replies.
Top