🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
I want to know if you can mix spells together, I want to know this becuase I'm making a map at the moment and I need to make some spells for the heroes I'm making.
Perhaps you could do it this way (no idea if it works, just a thought, e.g. with endurance aura and critical strike)
1. You give the hero both abilities (but you remove the icon of one of the abilities so it's not shown and can't be clicked, in our case lets say critical strike icon is removed)
2. You use a trigger that runs if the hero learns an ability, checks if the learned ability is endurance aura (the one having an icon) and if it's true, let the hero learn the critical strike ability (but I think there can be problems with the abilitiy-level)
3. Or you use 3 not-hero critical strike abilities (without icon) and, if the hero learns endurance aura, give the hero the critical strike ability concerning to the level of endurance aura
give the caster critical strike ability then make a dummy unit with endurance.
and create the dummy unit every 2 seconds at position of caster [give the dummy a 3 second expiration timer]
hmmmm..... y dont jus make when hero learns a skill, skill equal to endurance aura, then do add ability critical strike or something like that. if u wanna level the spell jus do remove critical strike and add critical strike 2... but kinda troublesome actually =P
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.