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But you will need a custom model either way.
A model which shows a picture.
Every model has another standard path for the portrait, I'll give you some examples:
Peasant: Units\Human\Peasant\peasant_Portrait.mdx
Grunt: Units\Orc\Grunt\grunt_Portrait.mdx
This is the same for all units.
The hard part here is that you need a model which shows a picture (just like a loading screen works, but different dimensions I believe).
If you get someone to create such a model for you, you can import that model with the exact path (as in the examples above) and the portrait will change to a picture.
You'll need 1 model and 1 texture per unit portrait you wish to override.
Blizzard doesn't use .JP(E)G-formats.
Blizzard uses .tga and .blp-formats.
If you want to show a picture, it has to be .tga or .blp.
If you want to show a picture instead of a portrait, it has to be a .mdx-file showing a .blp-file.
Too complicated? Sucks, I can't help that either ^^
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