- Joined
- May 11, 2010
- Messages
- 278
Hey! I'm making a map called "Dragon Wars". It's a battle between Red, Black and Undead Dragons. Also, there's humans.
Well, those humans only want to survive. They build Meat Cages for the dragons.
Now, those cages are supposed to give a set amount of Meat (Wood) to the player destroying them. And i have no idea how to do a such trigger.
The tricky part (imo
) is that the trigger will have to work for Cages being built during the game.
If it can be solved by giving the dragons an ability to use against the Meat Cages that is approved aswell.
Also, i have replaced trees with sheep, as you're farming meat, not wood, heh.
I have made triggers for spawning sheep in a certain area, and that works well. Now, it gets problematic when the sheep dies. their bodies are littering the ground and after a while you only see bloddy sheep everywhere...
I tried to make a "cleanup-trigger" but it made the game crash
Is there a way to make the sheep-bodies (treestumps) disappear after a while?
I'd really appreiciate help!
Well, those humans only want to survive. They build Meat Cages for the dragons.
Now, those cages are supposed to give a set amount of Meat (Wood) to the player destroying them. And i have no idea how to do a such trigger.
The tricky part (imo
If it can be solved by giving the dragons an ability to use against the Meat Cages that is approved aswell.
Also, i have replaced trees with sheep, as you're farming meat, not wood, heh.
I have made triggers for spawning sheep in a certain area, and that works well. Now, it gets problematic when the sheep dies. their bodies are littering the ground and after a while you only see bloddy sheep everywhere...
I tried to make a "cleanup-trigger" but it made the game crash
Is there a way to make the sheep-bodies (treestumps) disappear after a while?
I'd really appreiciate help!