- Joined
- Dec 17, 2005
- Messages
- 337
K as my td is pretty much completely variables, i cant make a single spawn in my td; only multiples of 15. So i decided to add a sortof 'limit' on the spawns for that round only. Her is my trigger. (By the way, the 'single' spawn is a Forgotten One, whom has a 1 food cost. Player 1 red and 2 blue are the spawn teams.
Event: Every 45 seconds.
COndition: None (So far)
Actions: Wait 15 seconds.(This is so that the first spawns is at 60 seconds and all future spawns are 45 seconds later. ex: 60secs, 105secs, 150secs, etc...)
If/then/else(Multiples):If food of player (1) red = to or less than 4, create 'monster ammount' 'monster type' at region 'w/e'for player 1 red(Or player 2 blue)(Also, this creates 9 other spawns in 9 other regions(all in different areas.)and also, alongside the player 1 red food use condition, theres a player 2 blue condition thats exactly the same.
Ill just use for example nobody leaves or loses and its a full house game. it should make all the 10 forgotten ones and then not create any other ones AFter these. (Or until they die(which they wont(Not for a while))) Problem is, however. That my wave 1 doesnt even work anymore. It makes no spawns whatsoever. I showed this to my cousin and he said it should be working fine. I made a trigger for anybody that loses, leaves, and unused spots so that it gives 1+food used to the player who would spawn in his area. This trigger seems to work fine....i think. Pls help thiis. :?
Event: Every 45 seconds.
COndition: None (So far)
Actions: Wait 15 seconds.(This is so that the first spawns is at 60 seconds and all future spawns are 45 seconds later. ex: 60secs, 105secs, 150secs, etc...)
If/then/else(Multiples):If food of player (1) red = to or less than 4, create 'monster ammount' 'monster type' at region 'w/e'for player 1 red(Or player 2 blue)(Also, this creates 9 other spawns in 9 other regions(all in different areas.)and also, alongside the player 1 red food use condition, theres a player 2 blue condition thats exactly the same.
Ill just use for example nobody leaves or loses and its a full house game. it should make all the 10 forgotten ones and then not create any other ones AFter these. (Or until they die(which they wont(Not for a while))) Problem is, however. That my wave 1 doesnt even work anymore. It makes no spawns whatsoever. I showed this to my cousin and he said it should be working fine. I made a trigger for anybody that loses, leaves, and unused spots so that it gives 1+food used to the player who would spawn in his area. This trigger seems to work fine....i think. Pls help thiis. :?