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BOOM HEADSHOT! vs0.4

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
a 3vs3vs3vs3 battle! new units/skins
Thanks to everyone on the hive workshop for uploading WONDERFUL skins!

Keywords:
boom headshot fun dunno pikmin bored xD owned ?
Contents

BOOM HEADSHOT! vs0.4 (Map)

Reviews
17:54, 24th Nov 2010 ap0calypse: Rejected See post #6

Moderator

M

Moderator

17:54, 24th Nov 2010
ap0calypse: Rejected

See post #6
 
Bad:
Map Description
-Add colors
-Add credit and version list (change log)
-Add screenhsots
-Different text size, links, boxes, tables and so on!
Terrain
-Very bad usage of tiles
-Very bad usage of cliffs and terrain borders
-Very bad usage of doodads
-Very bad usage of environment doodads (add some neutral passive units here as well)
-No special effect like doodads
-No lightning effect like doodads
-No destructibles (well only gates)
Triggers
-Memory leaks
  • Untitled Trigger 001
    • Events
      • Time - Elapsed game time is 0.10 seconds
    • Conditions
    • Actions
      • Cinematic - Ping minimap for (All players) at (Center of Region 000 <gen>) for 3.90 seconds
      • Floating Text - Create floating text that reads plane vs antiair=BA... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Trigger - Turn on Untitled Trigger 002 <gen>
use
  • Untitled Trigger 001
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Set Temp_Point = (Center of Region 000 <gen>)
      • Cinematic - Ping minimap for (All players) at Temp_Point for 3.90 seconds
      • Floating Text - Create floating text that reads plane vs antiair=BA... at Temp_Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Custom script: call RemoveLocation(udg_Temp_Point)
      • Trigger - Turn on Untitled Trigger 002 <gen>
-Bad triggers (example ↓)
You can replace 2 triggers with this one:
  • Untitled Trigger 008
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Player - Add 20 to (Player((Integer A))) Current gold
      • Wait 30.00 game-time seconds
      • Trigger - Run (This trigger) (ignoring conditions)
Gameplay
-No quests at first place (no hints, quests, credits, instructions and so on)
-No multiboard/leaderboard
-Abilities/items descriptions are without colors and hotkeys
-Abilities
-No items
-Few towers to build
-No special events
-No unique gameplay within teams (all units are same for example)
-Add game modes
-Add hero units
-Add game difficulties
-Add more neutral units/enemies
-Increase terrain
...

2 much work already, and where are object, sound, import manager/editor work, balancing and such things...

Map is far from finish dude there is no even victory/defeat conditions :sad:!

1/5 Vote for Rejection
Map reported
 
Level 7
Joined
Feb 12, 2010
Messages
287
judging by minimap the terrain is blank, also considering above comments and some testing the game isnt much. If you improve description give credits to all the people specificly, improve the terrain variety, amount of units and do some balancing it may be approved.

Good Luck:thumbs_up:
 
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