Bad:
Map Description
-Add colors
-Add credit and version list (change log)
-Add screenhsots
-Different text size, links, boxes, tables and so on!
Terrain
-Very bad usage of tiles
-Very bad usage of cliffs and terrain borders
-Very bad usage of doodads
-Very bad usage of environment doodads (add some neutral passive units here as well)
-No special effect like doodads
-No lightning effect like doodads
-No destructibles (well only gates)
Triggers
-Memory leaks
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Untitled Trigger 001
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Events
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Time - Elapsed game time is 0.10 seconds
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Conditions
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Actions
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Cinematic - Ping minimap for (All players) at (Center of Region 000 <gen>) for 3.90 seconds
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Floating Text - Create floating text that reads plane vs antiair=BA... at (Center of Region 000 <gen>) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Trigger - Turn on Untitled Trigger 002 <gen>
use
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Untitled Trigger 001
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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Set Temp_Point = (Center of Region 000 <gen>)
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Cinematic - Ping minimap for (All players) at Temp_Point for 3.90 seconds
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Floating Text - Create floating text that reads plane vs antiair=BA... at Temp_Point with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Custom script: call RemoveLocation(udg_Temp_Point)
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Trigger - Turn on Untitled Trigger 002 <gen>
-Bad triggers (example ↓)
You can replace 2 triggers with this one:
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Untitled Trigger 008
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Player - Add 20 to (Player((Integer A))) Current gold
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Wait 30.00 game-time seconds
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Trigger - Run (This trigger) (ignoring conditions)
Gameplay
-No quests at first place (no hints, quests, credits, instructions and so on)
-No multiboard/leaderboard
-Abilities/items descriptions are without colors and hotkeys
-Abilities
-No items
-Few towers to build
-No special events
-No unique gameplay within teams (all units are same for example)
-Add game modes
-Add hero units
-Add game difficulties
-Add more neutral units/enemies
-Increase terrain
...
2 much work already, and where are object, sound, import manager/editor work, balancing and such things...
Map is far from finish dude
there is no even victory/defeat conditions 
!
1/5 Vote for Rejection
Map reported