I want to have an attribute affect abilities.
i.e, the more intelligence(attribute) you have, the more life and life regeneration your summoned units have.
i.e#2, more intelligence, more ability damage/duration/movement slow/attack speed slow/etc..
I thought I got it, but it didn't work(I created another attribute that is affected by Intelligence, but that attribute did not go up when intelligence did.)
Onto the next one, I created a "Calldown Marines" ability for Rory Swann. It is an Effect - Target, and everything works except creating the marines. The drop pods fall, sounds playing, at the end of it no marines come out of the drop pods(made from scratch, but when I created the drop pod/sound actors for the ability I copied them from the warpigdrop/model drop pod actors)
i.e, the more intelligence(attribute) you have, the more life and life regeneration your summoned units have.
i.e#2, more intelligence, more ability damage/duration/movement slow/attack speed slow/etc..
I thought I got it, but it didn't work(I created another attribute that is affected by Intelligence, but that attribute did not go up when intelligence did.)
Onto the next one, I created a "Calldown Marines" ability for Rory Swann. It is an Effect - Target, and everything works except creating the marines. The drop pods fall, sounds playing, at the end of it no marines come out of the drop pods(made from scratch, but when I created the drop pod/sound actors for the ability I copied them from the warpigdrop/model drop pod actors)