heres what i got:
is there a better way to do this? what ive got is essentally a dummy unit casting a dummy spell to make my "Fighter" play his attack animation and damage "last created unit" if its within 150 (for now its a region roughly 300x300) of "Fighter". "Fighter" will only be faceing left or right.
-
Attack
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Attack!
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Range Box <gen> contains (Last created unit)) Equal to True
-
Then - Actions
- Unit - Cause (Triggering unit) to damage (Last created unit), dealing 500.00 damage of attack type Spells and damage type Normal
- Animation - Play Fighter's attack animation
- Wait 1.00 seconds
- Animation - Reset Fighter's animation
-
Else - Actions
- Animation - Play Fighter's attack animation
- Wait 1.00 seconds
- Animation - Reset Fighter's animation
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
is there a better way to do this? what ive got is essentally a dummy unit casting a dummy spell to make my "Fighter" play his attack animation and damage "last created unit" if its within 150 (for now its a region roughly 300x300) of "Fighter". "Fighter" will only be faceing left or right.